Many children have access to mobile devices starting at a young age. Most enjoy watching videos and playing games on these devices. This project focuses on presenting the argument for STEM-centered games on a mobile platform. The ultimate goal is to have game modes for students anywhere from ages 4 - 18. I plan to incorporate text and graphics to present my arguments for STEM-To-Go.
Exploring game-based learning for STEM education is important because so many students struggle in these areas. Using mobile devices and game-based learning has been proven to be increase knowledge and understanding as well as student motivation (check out Research Behind Us).
By using a mobile app, learners could start where they left off in their game anywhere. When a game mode is beat, students would progress to the next level for a deeper understanding of their chosen field (science, technology, engineering, or mathematics).
I envision the app similar to DuoLingo as far as structure and choosing the correct path/lessons. Upon first opening the app and creating a profile, learners would select the area they're interested in (science, technology, engineering, or mathematics). From their selection they could select a grade-level at which they need, or they could take an assessment which would determine an appropriate starting level for them. Like DuoLingo, students would have mini-lessons and would need to pass an assessment before moving to the next level; the assessment would be self-graded and provide basic feedback. Students could have multiple fields going at once (one for science, technology, engineering, and/or mathematics) and each field would be based on their level.
As far as gameplay, I would a setup similar to Legends of Learning, where students create a character and the character progresses through stages. Within each mini lesson there are mini games- think like Type to Learn where different games were presented throughout. A mini game example would be like answering questions correctly before time runs out and a meteor falls below a line.
**For now, the idea is simplified; if I'm ever able to create this I imagine over time it would expand and be updated.**Parents and guardians can be part of the learning experience in a variety of levels. They could simply aid in creating a profile and obtaining a device to play on, or they can complete the lessons with their children and help decide which level of difficulty is best for the learning. Some parents might find enjoyment playing the games on their own to gain a better understanding of the STEM field.
The app would be a free app to optimize accessibility for learners. Outside sponsors would have the opportunity to have their advertisement play between games. Players who join for free will have access to games with generalized applications like practice problems embedded in their game. To promote keeping the resources free, learners can subscribe to have an ad-free experience as well as unlocking special features like personalized assessments.