Identifying moments in which critical engagement should happen
Engaging in bodystorming, drawing from existing work in HCI and HRI (e.g. [7].
Selecting appropriate technology for documenting bodystorming activities [10].
Using relevant software for analysing video materials (e.g., Boris [2], Dote [5], and Elan [15]).
Annotating and roughly transcribing interaction prototypes [8, 16].
Turning annotations into script prototypes that can be translated into coding environments.
Using model cards (c.f. [6]) to reflect on and document prototype design decisions.
Critical and feminist human-robot interaction (e.g. [14, 17])
Embodied interaction design methods (e.g. [1, 7, 11])
Transcription and sequential analysis (e.g. [3, 4])