We figured out Optical Flares, but wondering where the other effects come from. We cannot find "P1". "Stardust" costs money, and our Red Giant version of "uni.Unmult" appears to not be the same as the "Unmult" used in the project. We also see that some comps mention Effect "Emitter" as missing, even though it was not mentioned in the warning dialogue box when opening up the AE project.

I feel like the only point of this is like a backhanded reminder that SOME AE effects now support multiframe rendering. It feels like more of an advertisement than a warning and it would be great if i could turn it off for the reasons I listed.


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I'm pretty sure there isn't, as it's very likely tied to polling the respective new API function and it pops up whenever there is no response. So presumably even if an effect were still just chugging along in a single render instance it would be considered safe as long as it produced the correct response, but it would still require an updated build. So however you spin it, as long as you have legacy effects in use it won't go away and I doubt the devs would bother to implement an override since

I'm pretty sure there isn't, as it's very likely tied to polling the respective new API function and it pops up whenever there is no response. So presumably even if an effect were still just chugging along in a single render instance it would be considered safe as long as it produced the correct response, but it would still require an updated build. So however you spin it, as long as you have legacy effects in use it won't go away and I doubt the devs would bother to implement an override since in two years it wouldn't/ shouldn't matter, anyway.

Introducing Volume Rendering! Create beautiful and captivating smoke effects from any particle system setup. Stardust is a modular 3D particle system for After Effects. It has an easy to use node-based user interface and ships with a ton of presets to create stunning effects quickly and easily. Stardust available for MacOS and Windows.

Stardust is an innovative Adobe After Effects plug-in for the creation of stunning particle and object-based motion graphics and effects. Its groundbreaking interface allows for combining 3D models, particles, effects, and more, all existing and interacting in one shared space, enabling unparalleled integration between powerful tools delivering creative expression never before possible in After Effects. Make your vision come to life using 3D physics, Replica animation engine, 3D Model Library, and hundreds of other features. Easily create complex effects using any of the hundreds of shipped presets, or build setups ground up using the modular workflow.

3D volumetric lighting for atmospheric effects, vast rendering speed improvements for basic particle types, expanded render capabilities, compositing helpers such as Shadow Catcher materials and Shadow output, animation tools improvements, workflow helpers such as OBJ file importer and a host of other additions to the toolset.

Because of Stardust's ground-breaking node system, you don't need to use a second layer to achieve complex effects. You can add as many nodes and parameters as you need to a single instance on one layer.

Stardust is a modular 3D particle system for After Effects. It has an easy to use node based user interface and ships with a ton of presets to create stunning effects quickly and easily.

An one-stop node-based particle authoring system for After Effects

Thanks to its node-based authoring workflow, Stardust is intended to enable After Effects users to create complex particle effects without the need to use more than a single layer.

Superluminal Stardust for After Effects for Mac is an imposing Modular 3D particle systems for After Effects. It has got a very easy to use node based user interface plus it ships with loads of presets for creating some astonishing effects. You can easily take your particles to a whole new level with this application and it will render 3D models from OBJ files with ease. You can also download Luxion KeyShot Pro for MacOSX.

hi!

nearly every plugin by the foundry (keylight [as mentioned before], tinderbox 1-3 toolsets) has the option to crop and smear the pixels. maybe you can combine this with cc smear (cycore effects are bundled with ae pro) to let it appear more fluidly.

good luck,

payton

The brush stroke automatically adds an animation that zooms in and out, which can add some extra flair to your video projects, such as sports documentaries. If you have still images and want to add fire or smoke effects, Particle Pro can do the job. However, I find the brush aspect weaker compared to the point elements, text, and objects. It tends to work better on images since the tracking aspect of the brush animation is not as effective on videos.

Although some elements within Particle Pro miss the mark, the ones that do work provide a wide range of tools and presets that are ideal for those new to Stardust and seeking a quick solution. Using Particle Pro is a great way to enhance your particle animations, whether by experimenting with more effects or adjusting settings. Additionally, examining the particle menu and reverse-engineering the particles can provide a better understanding of how Stardust functions.

The more cores in your CPU, the bigger the performance gains, but other factors come into play, including your GPU, RAM, the effects used, third-party plugins, and, potentially, the types of projects you work on.

Calibration sources ------------------The calibration data for NAVCAM were derived from pre-launch and in-flight testing; the calibration analysis and pipeline development were done during the Stardust-NExT extended mission. Re-calibration of the 5535 Annefrank and 81P Wild 2 subsets of prime mission data was performed in 2013/2014, which resulted in this data set. The NAVCAM was specified as an engineering instrument for the prime mission to Wild 2. Its main purpose was for navigation, calibration was done on a best-efforts basis, and late hardware deliveries severely hampered those efforts. For Stardust-NExT, imaging was a key part of the science goals, and review of existing data plus extensive in-flight calibration was done to characterize NAVCAM performance [KLAASENETAL2011B]. This data set includes documents (see /DOCUMENT/DOCINFO.TXT), references to published papers, and calibration files (see /CALIB/CALINFO.TXT) detailing the calibration of the NAVCAM instrument. Data calibration process -----------------------Although calibration was not applied to the data in this EDR data set, this description is provided in both EDR and RDR data sets for completeness. The data calibration pipeline comprised several steps: masking pixels outside any windows; quality checks (saturation); decompression of compressed data; bias estimation and subtraction; dark-current estimation and subtraction; signal-to-noise ratio calculation; flat-fielding to remove stable pixel-to-pixel variations; calculation of DN rate; conversion to radiance. The data calibration process does not remove coherent noise (CNoise) or Fixed-Pattern Noise (FPN) from the images. See below for a brief description of these effects. N.B. Coherent Noise (CNoise) ---------------------------Coherent Noise is usually only visible in underexposed, uncompressed images when viewed using extreme contrast enhancement, and appears as stripes of noisy dark and light pixels. The CNoise variation is about +/-5DN in the raw images [KLAASENETAL2011B]. N.B. Fixed-Pattern Noise (FPN) -----------------------------Fixed-Pattern Noise (FPN) is usually only noticeable in images where the NAVCAM has been on for more than ten hours. The rise in FPN is accompanied by an associated rise in CCD temperature. It occurs independent of the contamination level of the camera. But a peculiar aspect of the FPN is that even after long power-on times with elevated CCD temperatures, the FPN does not show up in dark frames, only in those that have had the shutter open to admit some level of external photons (even if only a low-level scattered light background). Investigation of the FPN during NExT showed that the FPN level also depends on the amount of background scattered light in an image. The Wild 2 approach images had scattered light levels of

Calibration sources ------------------The calibration data for NAVCAM were derived from pre-launch and in-flight testing; the calibration analysis and pipeline development were done during the Stardust-NExT extended mission. Re-calibration of the 5535 Annefrank and 81P Wild 2 subsets of prime mission data was performed in 2013/2014, which resulted in this data set. The NAVCAM was specified as an engineering instrument for the prime mission to Wild 2. Its main purpose was for navigation, calibration was done on a best-efforts basis, and late hardware deliveries severely hampered those efforts. For Stardust-NExT, imaging was a key part of the science goals, and review of existing data plus extensive in-flight calibration was done to characterize NAVCAM performance [KLAASENETAL2011B]. This data set includes documents (see /DOCUMENT/DOCINFO.TXT), references to published papers, and calibration files (see /CALIB/CALINFO.TXT) detailing the calibration of the NAVCAM instrument. Data calibration process -----------------------The data calibration pipeline comprised several steps: masking pixels outside any windows; quality checks (saturation); decompression of compressed data; bias estimation and subtraction; dark-current estimation and subtraction; signal-to-noise ratio calculation; flat-fielding to remove stable pixel-to-pixel variations; calculation of DN rate; conversion to radiance. The data calibration process does not remove coherent noise (CNoise) or Fixed-Pattern Noise (FPN) from the images. See below for a brief description of these effects. N.B. Coherent Noise (CNoise) ---------------------------Coherent Noise is usually only visible in underexposed, uncompressed images when viewed using extreme contrast enhancement, and appears as stripes of noisy dark and light pixels. The CNoise variation is about +/-5DN in the raw images [KLAASENETAL2011B]. N.B. Fixed-Pattern Noise (FPN) -----------------------------Fixed-Pattern Noise (FPN) is usually only noticeable in images where the NAVCAM has been on for more than ten hours. The rise in FPN is accompanied by an associated rise in CCD temperature. It occurs independent of the contamination level of the camera. But a peculiar aspect of the FPN is that even after long power-on times with elevated CCD temperatures, the FPN does not show up in dark frames, only in those that have had the shutter open to admit some level of external photons (even if only a low-level scattered light background). Investigation of the FPN during NExT showed that the FPN level also depends on the amount of background scattered light in an image. The Wild 2 approach images had scattered light levels of e24fc04721

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