Around the same time Group SNE pioneered a new book genre called replays consisting of session logs arranged for publication. The first replay, Record of Lodoss War, was a replay of Dungeons & Dragons that was published in Comptiq magazine beginning in 1986. It became a popular series, and led to an increase in interest in the fantasy genre.[3]

Sword World RPG was published in 1989 and became popular very quickly. A notable feature found in Sword World was the Forcelia setting which included Lodoss island from the Record of Lodoss War. An analysis of the game's success suggests that the designers took ideas from many famous American games including D&D, AD&D, Middle-earth Role Playing, and RuneQuest and modified the settings to suit Japanese tastes. Compared to (A)D&D and other contemporary games, Sword World RPG had a flexible, less restricted, multi-class system. It used only ordinary 6-sided dice since other polyhedral dice were uncommon, especially in rural Japan. It was tied up with light novels and replays. The paperback (bunkobon) rulebooks are inexpensive and portable.[4]


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Since the late 2000s, RPG fan replay videos have grown in popularity on Niconico, a Japanese video hosting service. In the replay videos, popular RPGs are Western Call of Cthulhu and Paranoia. In 2013, Adventure Planning Service released Kill Death Business, a TV-show concept PvP RPG, and it quickly spread in Niconico.

In Japan, a lot of RPG replays are commercially published.[6] Replays are more popular than RPG novels and considered as a way of promoting and supporting said game systems. Not only replays of Japanese games but also replays of translated games such as GURPS, D&D, Shadowrun, and WFRP were published.[citation needed]

I have tried all sorts of tricks to get the replay button to be vertically centred relative to the text in the Reading field, but to no avail. In the end, either the bottom of the button aligns with the bottom of the text, or the top of the button aligns with the top of the text. Is there any way to get the vertical centre of the button to align with the vertical centre of the text?

Is anyone else fuming having waited for F1 Japanese REPLAY only to turn on the TV to see Max on the podium because they decided that if you don't wantch live, screw it, we will just continue the coverage. I thought it was too good to be true that an actual replay was even available without having to wait 72 hours! Oh, and I'm on Sky Glass, so no I can't record. Joke!!!!!

So instead of a replay let's lie to people and change the schedule based on the results and show them the podium as they turn on the TV (having waited patiently to only turn on TV at the right time) RUINING the weekend.

Yes, and the only reason I was even tuning into the replay is that for some reason my Q didn't record the main race broadcast... I've got the build up show and it has started recording chequered flag but inexplicably skipped the damn race.

Absolutely pathetic, if you must rely on us recording by programme and series links, you'd think someone at sky could make sure that was right. And worse, because they're too lazy to update the schedule or think about the existing one, they ruin it for everyone because they schedule a replay too soon and don't allow for delays. Because they're so unusual in F1 you can't imagine them...

Shirt made of cotton twill with japanese-inspired print. The military-style item with long sleeves and regular fit is equipped with two pockets with flap and button on the chest. Fastening with metal buttons.

Television replays showed they indeed got it wrong, but what was most galling was the fact that Taiho came into the bout on a string of 45 straight wins and many felt he could have made a run at Futabayama's fabled 69 consecutive victories.

"Replays" are cleaned-up tabletop RPG transcripts that share a number of publishing conventions with light novels. They've been around almost as long as RPGs in Japan, growing out of the "how to play an RPG" guide into a niche of their own. Red Dragon is a bit different than most in that the players are pretty high profile: Urobuchi Gen, Kinoko Nasu, and Narita Ryohgo are all in the game. Additionally, very few replay series have a full art team, promotional videos, original soundtracks, or fully-featured free online versions.

In a recent experimental paper Lee et al. (Neuron 51:639-650, 2006) showed that the firing patterns of CA1 complex-spike neurons gradually shifted forward across trials toward prospective goal locations within a recording session over multiple trials. Here we propose a simple model of this result based on the phenomenon of awake sequence reverse replay (Foster and Wilson, Nature 440(7084):615-617, 2006) which occurs when the animal pauses at the reward location. The model is based on the CA3-CA1 anatomy with modulation of CA3-CA1 synaptic plasticity by feedback from CA3 projecting CA1 interneurons. Sequence replays, which are generated in CA3 by removal of subcortical inhibition on CA1 interneurons, are recoded into the synaptic weights of individual CA1 cells. This produces spatially extended CA1 firing fields, whose response provides a value function on experienced paths toward goal locations. Simulations show that the CA1 firing fields show positive movement in center of mass toward reward locations over many trials with negative shift in first few trials, and development of positive skew. e24fc04721

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