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Piles of flesh and bone from previously corrupted forms combine into a new organism, held together by blood. You were made into a support/melee unit.
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[π©]Β Adaptive I - Being hit 25 times with 1 weapon will cause you to adapt to it, and not be able to take damage from it.
[π©] Parasitical - Your parasite body lets you be immune to poison, nausea, and instant damage.
[π©] Summon I (Activate with Primary) - Summon 2 Rupters to aid you in combat.
[π©] Tamed (Activate with Tertiary) - Force the nearest summoned creature to sit. Crouching will make all summoned creatures sit.
[π©] Summoner Orb I (Activate with Secondary) - Apply to everyone in a 3 block radius who isnt a parasite with Hunger 2, and other Parasites with Speed 2.
[π©] Phases - Evolving over time will grant you more power. Infesting and growing will give points, certain points increase the phase.
[π¨] Remains - Every time you die, you will explode into remains.
[π¨] Tendrils I - When hit 35 times, one of your limbs will be cut off. You'll start bleeding (Wither 2, Blindness 2, Weakness 4 for 5 seconds) and get enraged (Speed 2 and Strength 1 for 30 seconds). Adaptation will not work for 1 minute, and during said minute you will be 2x more susceptible to damage.
[π¨] Evolution - When you get 300 souls, you will evolve into an Adapted Summoner.Β
[π¨] Biomass - Every so often, you lose a bit of biomass.Β 0 Biomass will cause negative effects. 85 Biomass and above will give big Regeneration buff, and 65 Biomass and above will give small Regeneration buff. Main abilities will cost 10 Biomass, and Secondary abilities will cost 5.
[π¨] Souls - Every time you kill something, you gain 1 soul. Death will result in 3 souls removed.Β
[π₯] Weak to Fire - The minerals inside your flesh cause burning to be 4x as lethal. You will also take damage while in the nether.
[π₯] Insomniac - You are unable to sleep. You are a parasite and must infect during the night.
[π₯] Bad Reputation - Iron golems will attack on sight.