HEADS UP! This wiki won't be reciving updates. Going to be moving to a new host soon. -ozymandius
Derived from a Primitive parasite, now clad in your own, tougher flesh and bone.Β
You have perfected being a spider-like utility unit.
π΄π΄π΄
[π©]Β Adaptive II - Being hit 20 times with 1 weapon will cause you to adapt to it, and not be able to take damage from it.
[π©] Parasitical - Your parasite body lets you be immune to poison, nausea, and instant damage.
[π©] Pull II (Activate with Primary) - You shoot out a projectile. If it hits an entity, it will be dragged to you. If it hits a block, it will place a 3x3 area of cobwebs.
[π©] Weave (Activate with Secondary) - Create webs to grapple with.
[π©] Arachnida Orb II (Activate with Tertiary) - Apply to everyone in a 5 block radius who isn't a parasite with Hunger 2 and Blindness 2.
[π©] Leap (Activate with Quaternary) - Perform a small leap.
[π©] Vomit (Activate with Quinary) - Spawn an area effect cloud with Wither 4 and Nausea 3, and give yourself Speed and Strength 1.
[π©] Spider - Your spider-like body allows you to climb and walk through cobwebs with ease.
[π©] Tough - Tougher skin and muscles from adapting grants you an extra 2 hearts and immunity to wither.
[π©] Phases - Evolving over time will grant you more power. Infesting and growing will give points, certain points increase the phase.
[π¨] Remains - Every time you die, you will explode into remains.
[π¨] Size - You are two and a half blocks tall.
[π¨] Tendrils II - When hit 40 times, one of your limbs will be cut off. You'll start bleeding (Wither 2, Blindness 2, Weakness 4 for 5 seconds) and get enraged (Speed 2 and Strength 1 for 30 seconds). Adaptation will not work for 1 minute, and during said minute you will be 2x more susceptible to damage.
[π¨] Biomass - Every so often, you lose a bit of biomass.Β 0 Biomass will cause negative effects. 85 Biomass and above will give big Regeneration buff, and 65 Biomass and above will give small Regeneration buff. Main abilities will cost 10 Biomass, and Secondary abilities will cost 5.
[π¨] Souls - Every time you kill something, you gain 1 soul. Death will result in 3 souls removed.Β
[π₯] Weak to Fire - The minerals inside your flesh cause burning to be 4x as lethal. You will also take damage while in the nether.
[π₯] Insomniac - You are unable to sleep. You are a parasite and must infect during the night.
[π₯] Bad Reputation - Iron golems will attack on sight.