Key Curl ⇢ Curl in the direction called and keyhole in the same direction.
Triple Curl ⇢ walk , trot, canter curl. Start a new gait before meeting the original line.
Rift* ⇢ A keyhole wave
Jupiter ⇢ Odds trot curl, and evens canter curl.
Meteor ⇢ Odds walk curl and evens canter curl
Venus ⇢ Walk curl, trot curl.
Screw ⇢ Odds double curl and evens fate in the same direction.
Star Curl ⇢ Walk curl, canter curl, and trot curl.
Reverse Curl ⇢ Reverse of gaited curls (Example: Reverse orbit)
Halfway ⇢ Canter halfway through a trot curl
Bee Thread ⇢ Bee curl, called like a thread. Ones bee curl on first go and evens on second go.
Mist ⇢ Curl in the direction called, then curl over in the opposite direction.
Storm ⇢ Mist wave. Resulting in a waterfall.
Deflect ⇢ Curl over in the direction said, then curl in the opposite direction.
Over Comb ⇢ Curl over in the direction said, then comb the opposite direction.
Back Cast ⇢ Curl in the direction called, then back slant in the opposite direction.
Fortune ⇢ Curl in the direction said, then keyhole the opposite direction.
Cub ⇢ On the first go slant in the direction said, then on the second go curl over the opposite direction.
Lock ⇢ On the go key hole the direction is called, then when your back hooves reach your original axis keyhole the opposite direction.
Lush ⇢ Keyhole the direction said each time the commander calls go until asked to go straight.
Polar ⇢ Bear in the direction said on the first go, then bear in the opposite direction on the second go.
Resist ⇢ Retreat curl in the direction said, then curl over the opposite direction.
Ash ⇢ While in a comb, on go curl comb in the direction called resulting in a merged line.
Fish ⇢ Half a curl but go on the dye line before your original cut line.
Ribbon ⇢ Curl , and go on an angle just past your original cut line.
Shield ⇢ On the first go, slant the direction called. On the second go, keyhole the same direction.
Split U-Turn ⇢ On go, odds will curl over right, and evens will curl over the opposite direction. When “merge” is called, everyone will curl over inwards to merge the line.
Fish Hook ⇢ On the first go odds will curl comb, and on the second go the evens will curl comb. The go's should be commanded quickly so evens seem to follow the odds track.
Join ⇢ From split lines combing towards each other (in waterfall alignment), even’s will curl over towards their partner and adjust behind them into couples.
Fly ⇢ With split lines riding across the dye from the same short wall aimed at mid, all riders adjust straight on go to create an action arrow.
Key Switch ⇢ While in a waterfall, on the first go keyhole out and pass through the gaps, then on the second go keyhole away from your line leads to be put back in a waterfall.
Slant Switch ⇢ From a waterfall, slant in on the first go, then cut back straight on the second go.
Numbered Tier ⇢ Riders will tier in the number groupings called. (For example: Three Tier) The first three riders cut on go, all others tier behind.
Snake ⇢ A move with consecutive go’s. On the first go, riders will curl over in the direction called. Every go after riders will curl over the opposite direction as before.