Boomerang ⇢ While on center line dodge wave, and dodge wave back into a centerline.
Thimble ⇢ On the first ‘go’ 1s curl direction is called. On the second ‘go’ 2s curl the opposite way.
Galaxy ⇢ An Orbit Fate. On the first ‘go’ walk curl the direction called and on the second ‘go’ canter the opposite way.
Milkyway ⇢ Galaxy Twist, the 1s do a Galaxy in the direction called, and the 2s do a Galaxy the opposite way.
Reflect ⇢ When the split lines are on diagonal lines heading towards each other. On ‘go’ they turn ‘bouncing’ off of each other onto the diagonal line next to them.
Combo ⇢ A curl over, curl, curl over.
Half Revolve ⇢ Lines split across from each other (in waterwall alignment) will comb in, then on go curl over around their partners (rider on their lefts) and head back the direction they came from. Call the go when riders’ horses’ noses are about to meet.
Full Revolve ⇢ Lines split across from each other (in waterwall alignment) will comb in, then on go curl around their partners (rider on their lefts) and continue straight in their original direction. Call the go when riders’ horses’ noses are about to meet.
Box Curl ⇢ The line combs towards the direction called. Turns towards the back of the line. Combs back the way they came and merges towards the lead.
Universe ⇢ Ones do a Galaxy and Twos do an Orbit.
Rumble ⇢ On go odds do a normal triple curl, and evens do a reversed triple curl. The trot curl should be aligned if the move is perfectly timed by all riders.
Bounce ⇢ Dodge then curl, both in the same direction.
Squiggle ⇢ A dodge, but with an additional curl over on the end going the original direction called.
Obi ⇢ Twist, wave, twist, wave, all in the direction called with each go.
Paddle ⇢ Curl in the direction said, then ribbon in the opposite direction.
Fish Hook ⇢ Curl in the direction said, then fish in the opposite direction.
Scale ⇢ On the first go, fish in the direction said. On the second go, fish the opposite direction.
Shark ⇢ On the first go, fish in the direction called. On the second go, ribbon the opposite direction.
Ruffle ⇢ On the first go, ribbon in the direction said. On the second go, ribbon the opposite direction.
Sword ⇢ On the first go, slant in the direction called. On the second go, ribbon the same direction.
Tackle ⇢ A twist, but riders curl one direction then fish the other direction.
Twist Tie ⇢ A twist, but riders curl one direction then ribbon the other direction.
Horizon ⇢ On the first go, comb. On the second go, slant towards the lead. On the third go, adjust to the lead.
Button ⇢ On the first go, odds comb. On the second go, evens keyhole the opposite direction. This should result in couples.
Clover ⇢ 4 key holes in a right, left, left, right pattern (or vise versa).
4Leaf ⇢ Clover but in split directions, odds going the direction called and evens going the opposite direction. The last go is called like a snap.
Chevron ⇢ Case in split direction, but you continue cantering on a slant afterwards away from mid.
Atomic ⇢ While in a waterfall, lines curl away from each other, then curl over towards each other to merge.
Double Cut ⇢ Riders must label themselves from 1 to 4 within their line. On go, the first and third rider in the first group will comb, and the second and fourth riders will follow them in couples. This pattern will repeat down the line, with first and third riders following the path of those in front of them
Key Revolve ⇢ In a waterfall, comb inwards then keyhole towards your partner (the person to your left). Should result in 2 merged lines headed away from each other.
Salsa ⇢ Revolve, but odds cut and evens keyhole towards their partner, resulting in couples.
Tango ⇢ Revolve, but odds keyhole and evens curl comb towards their partner, resulting in couples.
Waltz ⇢ Revolve, but odds curl and evens retreat curl towards their partner, resulting in couples.
Part ⇢ From a rein, the first two riders in line will belt into merge in a couple. The second set of riders in the lines will belt out. This pattern will repeat down the line.
Snap ⇢ While split and across from each other (in waterfall alignment), lines will comb in towards each other, then on go everyone will keyhole away from their lead to merge into one line. ⇢ Line lead will key hole towards their line. Call the go when riders’ horses’ noses are about to meet.
Swirl ⇢ From a wide rein, on the first go switch. On the second go, half revolve. On the third go, slide towards the lead into a rein once again.