Right-click on Soundart in your Steam library, then select "Manage" → "View Local Files"
Proceed as follows: "Soundart_Data" → "StreamingAssets" → "Avatar".
Place Avatar1.vrm into this "Avatar" folder to load the applicable avatar when the game loads.
Up to eight VRM files placed in the above folder can be swapped in ascending order of name using keyboard shortcuts.
Press LeftCtrl+LeftShift+(number keys) 1~8 to swap them.
You can change avatar expressions by pressing Up/Down/Left/Right on the right stick joystick or trackpad.
Up: Laugh
Down: Frown
Right: Smile
Left: Angry
If your avatar seems to be behaving strangely (bending over, bowlegged, pigeon-toed, etc.), you can fix it by applying the appropriate settings.
Adjustments can be made from (Low) -10 ~ 10 (High).
▶: Increases avatar size.
◀: Decreases avatar size.
If your avatar is slouching or its posture is out of whack, try lowering its height.
If it is standing on tiptoes, try raising its height.
Also, please be aware that when loading the game without wearing a headset and placing the headset at a lower position, height settings can cause problems with height settings. (Settings can be reset by playing or restarting the game.)
Adjustments can be made from (Pigeon-toed) -10 ~ 10 (Bowlegged)
▶: Knees spread open.
◀: Knees close in.
When turned ON, the avatar will become visible to the player.
This can be useful when you're not sure which hand is left/right.
When turned OFF, the avatar will not be displayed on the player's side. (Only the stick will be displayed.)
The options are Low, High, and OFF.
High: A closeup of the character will be constantly displayed on the left side of the screen.
Low: A closeup of the character will randomly appear in accordance with the toggled camera.
OFF: The character closeup will never be shown.
Try fixing your posture and pressing this if you feel there's a problem with leg/hip positioning or rotation.
This option helps make up for differences in where the tracker locks on to different players.
The current tracker position/rotation will be set as the default and applied to your avatar.
This game detects microphone input, allowing for lip syncing.
*Only works with lip sync-compatible avatars.