For my money, the second I get my hands on a new synthesizer app or program, the first thing I gravitate towards is designing laser blasts and steadys. Some of the most diverse and memorable synthesized elements in TV and film are laser sounds. With that in mind, this week I challenged the team to create a distinct and original laser sound effect.

For this sound I wanted to create an environment before the actual laser blast. This sound sequence starts out by us hearing a user turn on their computer system, type in their login credentials, and engage the startup sequence to fire a massive laser shot. I thought this was a really fun way to approach the sound design challenge and make this sound unique by placing us in an environment where you can really start to imagine what sort of vessel you're on. While creating this I imagined that I was on a ginormous space ship traveling deep into space and I was in charge of initiating the boot sequence when getting ready to fire the ships laser cannon (and apparently we use Macs in the future! ;) )


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I used a synth within KONTAKT to create the rising parts of the laser "firing" up. The laser blast portion contains a mix of raw and synthesized gun blasts. I found some really cool vintage computer booting up sounds that I placed in the beginning paired with some futuristic modular AI sounds.

This laser sound is that of a laser beam blasting by. I made the sound by combining a military fighter jet by with a bottle rocket by, and processing them both a few different ways. I first used a graphic pitch shift and shifted the pitch from high to low as the sound occurred in time. I then applied heavy delay and flange to the sound which transformed the recognizable sounds into something like that of a laser. To top it off, I added some sci-fi modulation, and voila! A laser beam!

First I used Signal Generator to make some sawtooth signals at different frequencies used the Doppler plugin to create some strange whoosh sounds. I layered three of the different whooshes that were created using this process. Then, to give blast a bit of propulsion, I added an air wrench sound that I ran through Metaflanger, as well as a Tube Television "ON" sound and a Blow Dart I tweaked with Mondomod. I felt like the gun needed a power up element in the beginning so I took a large metal ratchet sound and ran it though Metaflanger and pitched it up over time with SoundShifter. Finally, to add to the laser beam element that would blast from the gun, I used a neon hum that I altered with Metaflanger, a pitched up thunder clap, and a Sound Effect from our library of an "electric spark loop" that I ran through Mondomod and pitched down over time with SoundShifter.

I used some metallic whoosh elements and electro tube sounds to create the basis of the initial hit. They were processed through Izotope Trash and Soundtoys Decapitator and Crystallizer. For the larger effect sounds I incorporated a Speaker explosion sound and processed through Trash to give it some heftiness and some cool trail off delay.

Anyone know where I can get some laser sound effects - whizzing ones would be nice - that are under the CC0 License? I Could really use some right now that do not sound like arcade sound FX - more like the Star Wars lasers, and Free sound is not the best place for them.

Thanks!

I am working on a documentary that centers around the laser. The director wants big laser sounds in sync with moving beams and such. But because this is a documentary that is about the laser an over the top sci-fi sound does not work. The shots are of anything from a check out line scanner in the grocery store, to a laser pointer, to lasik eye surgery stuff, to big military blow ups. I can certainly come up with with some interesting noise for what the laser touches and frys, but what about the beam itself.

Since lasers don't make sound, why not accompanying the lasers with music? It wouldn't even need to be a full arrangement. Since most people have futuristitc conntations associated with lasers, a sweeping synth chord or two could work well. I guess it depends on the mood of the documentary.

It's like the practice of editing in tire squeels on dirt road car chases. Tires don't squeel on dirt, but it adds to the drama. Or adding clacking to the stenographers machine. They are built to be silent, but sound can add to a dramatic shot of the stenographer taking down a key peice of information. Remember silence is also a choice and can be even more dramatic than a sound effect.

Welcome back to another Reason sound design topic about sci fi sounds. In my previous article in this realm, I wrote a complete story about setting up a sci fi space ship engine sound. In this article I will address how to create a Laser effect using a synth.While ideal, I would use Thor to create a basic laser effect just because of its modulation possibilities. However, I might add that some of the elements can be done using the Subtractor or Malstrom.

The biggest issue with most tutorials is that that describe the laser effect as just being a Pitch using an envelope or LFO and throw that against an oscillator and call it a laser effect. The main issue here is that the "pitch" will lack the depth on how a laser sound should, or could sound like. Remember those "deep" laser effects from Star Wars a new hope? Sure, there was a pitch change, but it wasn't done by using a pitch control.

I had a documentary once where they explained using a spring to record the sounds. However, i couldn't find that specific video anymore. But there is a guy who explained the concepts pretty well in the following video:

Thus, you have full control on shaping the sound as it needs to be. This can be done by using modulation (mod envelope), lfo (low frequency oscillators) or FM (frequency modulation). While adjusting just the pitch, you have just no control on what the outcome is going to be when using an FM operator that alters the pitch at the same time.

The main benefits about this setup (compared to just using a pitch) is that you have more then just the oscillators to control the shape of the sound. First of, the modulate envelope controls the FM amount. By increasing the amount, you get that real hard ship pitch tone coming through. By reducing it, it will sound a bit more muffled. Kind of like "star fleet" (yeah, you have to know your classics ;)).

A different take on this matter would be using a spring modulation using a reverb. Now, this one gets a bit tricky since a reverb does not have that many parameters to tweak to alter the sound. While throwing an RV-7000 on a spring reverb you have the programmer inside the combinator that can alter the way that our sci-fi laser sound effect can be manipulated and such. However, the main issue here is that the RV-7000 resets the buffer with certain changes.

I found that Disperse Frequency is a really nice alternative to create a laser sound that "fiddles" around with the different frequencies more or less. Its not balls on accurate, but it gives a nice touch to the sound.

It works like this, you create a Combinator. Inside the combinator you create the subtractor laser synth. Attach a Reverb to this and have the subtractor process the audio through that RV-7000. The RV-7000 reverb gets set to spring.

Note that since Reason 5 the decay is under the master section of the Reverb, while the Spring Disp Freq is under the Spring section of the RV-7000. In this case you can control the "depth" of the laser effect using a single RV-7000.

With great powers come great responsibility... bla.. what ever... Thor is probably the thing that has great powers, since it can make a laser sound effect like no other. The reason for this is that it houses 4 different ways to modulate something:

- mod / global envelope

- filter / amp envelope

- lfo

- Osc to FM

In the demo I am going to provide, I will limit myself of by using the mod envelope to control both the pitch and the FM amount of different oscillators. The trigger here is the decay amount on the Mod envelope, the longer the decay is, the longer the laser effect will take. That is the main drive of this sound effect.

The idea however will be using the pitch / fm amount to control the Laser effect in this case. Not using resonance. However, in this case there are 2 main oscillators being used as the sound (oscillator 1 and oscillator 3), while oscillator 2 will only be used as a modulator (FM) in this case. So again, you have full control to reshape the outcome of the laser sound effect by either adjusting the oscillators, filters, envelope or the amount settings provided in the modulation bus matrix.

The gun will be 3D printed, but that's another history. I am looking for advice about the electronics involved in the project. The trigger will activate a light, installed inside the tube or at the base, and will fire a FX sound. Already bought a UNO R3, a Mini Pro, and the USB adapter. But looking for suitable mp3 shield that fits on the grip or the top box. What do you think?

Is this gun large enough to fit it? If yes, then it is very possible to control it with Arduino, using the serial pins on the board. In fact, by the looks of it you may not even need an arduino if you're only playing one sound, you could simply hook up a push button that would be hooked up to a LED (or several) and the Smart Wav board.

Thanks for your reply. As a matter of fact, my intention about the Led turn it on and off doing a fade in/out effect, like a dimmer. At the same time the FX sound is played. That's why I need the mini Arduino board. Those are the internal dimensions available for this project:

Ok, have good news about this project. After working a lot with the sound module, which was defective, got a new one and did work. Wrote a library to manage it, and after that, wrote a program to control a laser gun. This is the source code:

Yeah, I am not an Arduino expert, but I am a software developer. So I designed the laser gun in different modules. Each one controls a specific function. I attached the entire source code. You will need a WTV020SD16P audio module and Its library to use this code. Here is the library:

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