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As a general rule you want at most 2 heavy hitters in a team because doing this accomplishes several goals:
· 3 hitters will often block the entry of your back buffers
· 1 hitter will have a hard time eliminating the minions
The following teams you will see mostly 2 hitter teams. you can play with the gilds in order to make a 4M siege hero weaker, (i.e. William Vane could be put in the team as a buffer but you ungild him in order to have 2 real hitters)
Space+ Heroes (Kerthroraaz, etc) are pretty useless in siege compared to a 4M siege hero (in his week), but can be used as a second hitter to eliminate minions, but if you don't have the 230M then it is actually better to use your 4M siege hero in a 1 hitter system, in this way he will get more buffs
Nushkilan is bad in siege because he will not add much to the high stats of the weekly 4M hero, a 15% stat buffer is like 3 times better than him, but he can be used at back position 4 in the hope he will buff your Lgneath at back position 3. and this is Nushkilans' only possible function in siege.
It is good play to put your 2 best buffers in back 1 and 2 in order to avoid them being silenced
If you use William Vane in a human party hitter setup, make sure you only put 3 humans in the front
If you have Kulazar then you could opt to put your 2 best buffers in back 2 and 3, so that they are closer to Kulazar, in this way they have higher chances to be revived
For front buffers: give them a minimum of 109 HP (via equipment/gilds/rarity), they need this to survive bb health Entrance debuff of 500 HP (they will survive after your power-attack buff)
Your hitters should be given:
· hatred runes (against immune boss race or bb race)
· runes of allies (according to races of front-line heroes)
· runes of the hunter (race of immune bosses and/or bb)
If the hitter hero already has innate hatred against some race, do not give him a hatred rune because the hatred feature does not stack, the max is +30% "att" power