Alliances
Alliances
With latest update in may 2020 the game received another addition to the class system "Alliances"
Similiar classes benefit each other or in some cases the whole team when you pair them together, a small symbol in the upper corner of the PVP or Mine fight screen will appear if there are boosts given due to a class alliance.
https://dungeoncrusher.fandom.com/wiki/Alliances
This spreadsheet currently only shows the basic heroes, but can be filtered for classes to find missing heroes you might have to add for a team set up
https://docs.google.com/spreadsheets/d/12YyMAuuJRNORhLkwhjCNBiuGj9G9w2xE/edit#gid=606984936
At the start of each round (League, Clan Mine, Castle) a check is done to see how many heroes you have of each alliance to determine buffs. All buffs remain til the end of the round, even if the heroes needed for the buff are killed early into the round.
If at the end of the round you lose buffs that increase a heroes HP all heroes on the playing field will lose this HP, any heroes reach 0 because of the lost HP will die before the new round starts.
All assassins receive a 50% bonus to pure damage
All heroes receive a 15% bonus to all base stats
All heroes receive a 20% bonus to defense against all damage type
All heroes receive a 40% bonus to defense against all damage type
All dragons receive +10% to DEF, +10% to WIS and a +10% bonus to defense against all damage types. All heroes receive +25% to HP
All dragons receive +25% to DEF, +25% to WIS and a +25% bonus to defense against all damage types. All heroes receive +50% to HP
All knights receive a 20% bonus against all damage types and a 10% bonus to additional damage
All knights receive a 40% bonus against all damage types and a 20% bonus to additional damage
All mages receive a 20% bonus to additional damage and a 15% bonus to defense against magical attacks
All mages receive a 50% bonus to additional damage and a 40% bonus to defense against magical attacks
All mages receive a 80% bonus to additional damage and a 65% bonus to defense against magical attacks
All monks deal an additional 10% damage and receive a 15% bonus to defense against all damage types.
All heroes receive a 20% bonus to dodge non-magical attacks.
All heroes receive +10% to dodge
All heroes receive +30% to dodge
All heroes receive +20% to ATK
All heroes receive +40% to ATK
All heroes receive +40% bonus to defense against magical attacks
All heroes receive +80% bonus to defense against magical attacks
All heroes receive +40% to AGI
All heroes receive +75% to AGI
All Troopers receive +20% to ATK
All Troopers receive +100% to ATK
A properly motivated unicorn can make a lot of trouble to enemies. Bobby receives a 400% bonus to his base stats and improved combat abilities as well
All warriors receive additional 10% DEF
All warriors receive additional 25% DEF
All warriors receive additional 50% DEF
All heroes receive +30% to dodge