Sonic the Hedgehog[a] is a character created by the Japanese game developers Yuji Naka and Naoto Ohshima. He is the star of the Sonic the Hedgehog franchise and the mascot of the Japanese video game company Sega. Sonic is an anthropomorphic blue hedgehog who can run at supersonic speeds. He races through levels, collecting rings and avoiding obstacles, as he seeks to defeat his archenemy, Doctor Eggman. He is accompanied by supporting characters, such as his sidekick Miles "Tails" Prower, self-proclaimed girlfriend Amy Rose, and friendly rival Knuckles the Echidna.

Sonic first made a cameo appearance in the arcade game Rad Mobile (1990) before starring in Sonic the Hedgehog, a platform game for the Sega Genesis, in 1991. Sega sought a mascot character to compete with Nintendo's Mario, and Ohshima designed Sonic based on a prototype programmed by Naka. Sonic's design was influenced by a variety of sources, including Felix the Cat, Mickey Mouse, Michael Jackson, and Santa Claus; his pigmentation was chosen to match Sega's cobalt blue logo. Sonic was redesigned by Yuji Uekawa for Sonic Adventure (1998) to suit the franchise's transition to 3D computer graphics, with a more mature look designed to appeal to older players. Jun'ichi Kanemaru voices Sonic in Japan, while his English voice has been provided by Ryan Drummond, Jason Griffith, and Roger Craig Smith.


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Sonic media characterizes Sonic as an impatient, snarky drifter and daredevil who despises injustice. He battles Eggman, a mad scientist who seeks to steal the mystical Chaos Emeralds and take over the world. Sonic can curl into a ball to attack enemies and use the Chaos Emeralds to become invulnerable. He has appeared in over 100 video games, in addition to guest appearances in other Sega franchises and in crossover games such as Nintendo's Super Smash Bros. series. He has been featured in comics, animations, and films, including a live-action film franchise distributed by Paramount Pictures in which he is voiced by Ben Schwartz.

An established pop culture icon, Sonic is widely considered one of the most famous video game characters in history. His popularity inspired a wave of imitators, and his likeness has been featured in merchandise and Sega sponsorships. The Sonic series is one of the bestselling video game franchises and one of the key reasons for Sega's success during the 16-bit era in the 1990s.

While Sega was seeking a flagship series to compete with Nintendo's Mario series, several character designs were submitted by its research and development department. Many results came forth from their experiments with character design, including an armadillo, a dog, a Theodore Roosevelt look-alike in pajamas (who would later be the basis of Doctor Eggman's design), and a rabbit (who would use its extendable ears to collect objects, an aspect later incorporated in Ristar).[11][12] Naoto Ohshima took some of these internal designs with him on a trip to New York City and sought feedback by asking random passersby at Central Park their opinions; of the designs, the spiky teal hedgehog, initially codenamed "Mr. Hedgehog" (Mr., Mr. Harinezumi),[13][b] led this informal poll, followed by Eggman and the dog character. Ohshima felt that people selected it because it "transcends race and gender and things like that".[14] On return to Japan, Ohshima pitched this to the department, and the hedgehog was ultimately selected as the new mascot.

The detailed design of Sonic was aimed to be something that could be easily drawn by children and be familiar, as well as exhibit a "cool" attitude, representative of the United States at the time.[14] Sonic's blue pigmentation was chosen to match Sega's cobalt blue logo, and his shoes evolved from a design inspired by both Santa Claus[15] and Michael Jackson's boots with the addition of the color red, which was inspired by the contrast of those colors on Jackson's 1987 album Bad; his personality was based on then-Governor of Arkansas and later President of the United States Bill Clinton's "Get it done" attitude.[11][16][17][18][19] To help sell the idea to Sega's higher-ups, Ohshima pitched the concept framed by a fictional fighter pilot that had earned the name "Hedgehog" due to his spiky hair, and had decorated his plane with images of Sonic. When this pilot retired, he married a children's book author, who wrote stories about the Sonic character, the first which became the plot for the first Sonic game; Ohshima stated that this influence can be seen in the logo of the game, which features Sonic in a pilot's wing emblem.[14]

The origins of Sonic can be traced farther back to a draft created by Naoto shima in 1989, which years later turned into Sonic. Yuji Naka implemented the idea of a character running inside loops with an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. This concept was subsequently fleshed out by designer Hirokazu Yasuhara.[20]

Sonic was created without the ability to swim because of a mistaken assumption by Yuji Naka that all hedgehogs could not do so.[21] A group of fifteen people started working on the first Sonic the Hedgehog game, and renamed themselves Sonic Team. The game's soundtrack was composed by Masato Nakamura of the band Dreams Come True. Sega sponsored the group's "Wonder 3" tour, painting Sonic on the tour bus, distributing pamphlets advertising the game, and having footage of the game broadcast above stage prior to its release.[22] The original concepts gave Sonic fangs and put him in a band with a human girlfriend named Madonna. However, a team from Sega of America, led by Madeline Schroeder, who calls herself "Sonic's mother",[11] "softened" the character up for an American audience by removing those elements. This sparked a heated issue with Sonic Team. Naka later admitted that it was probably for the best.[11]

Sonic's appearance varies greatly depending on the medium and the style in which he is drawn. In the video games, Sonic's original design by Ohshima was short and round, with short quills, a round body, and no visible irises. Artwork featuring this design and drawn by Akira Watanabe was displayed on the package artwork for Sonic the Hedgehog.[23] Sonic's proportions would change for the release of Sonic the Hedgehog 2 on the Mega Drive; Sonic's head to height ratio was changed from 1:2 to 1:2.5.[23] For the 1998 release of Sonic Adventure, Sonic was redesigned by Yuji Uekawa as a character with longer legs and a less spherical body, longer and more drooping quills, and green-colored irises. For the 2006 game, Sonic was redesigned to make him look adult-like and taller to appeal to the next generation players.[24] This was also done because Sonic would interact with humans more often and his design was supposed to fit.[25] An alternative "Werehog" form was introduced in Sonic Unleashed, placing more emphasis on Sonic's melee skills rather than speed. Although Tetsu Katano acknowledged the large negative fan response to the Werehog, he believes it could return in a future game.[26]

Sonic originally had a few voice samples in Sonic CD, with designer Masato Nishimura providing the voice. Sonic's first true voice actor was Takeshi Kusao for the arcade game SegaSonic the Hedgehog, with Junichi Kanemaru continually voicing the role beginning with the release of Sonic Adventure. Kanemaru also voices Sonic in Sonic X, Sonic Boom, and the Japanese dub of the Wreck-It Ralph films. In Sonic Unleashed, Sonic was voiced by Tomokazu Seki while in Werehog form. Jaleel White voiced the character in the DiC animated series Adventures of Sonic the Hedgehog, Sonic SatAM, and Sonic Underground.[28] Sam Vincent provided his singing voice in the latter DiC cartoon.

Starting with Sonic Adventure, Sonic was voiced in English by Ryan Drummond.[4] Drummond was replaced by Jason Griffith starting from Sonic X, with Griffith voicing Sonic within the games starting with Shadow The Hedgehog in 2005.[1][5] Griffith was replaced by Roger Craig Smith, starting with Sonic Free Riders and Sonic Colors.[29] Smith announced on his Twitter account on January 29, 2021, that he would no longer voice Sonic, with his departure confirmed by Sega the same day.[7][8][30] On May 26, 2021, Smith and Sega confirmed that he was voicing Sonic once again.[31][32] Ben Schwartz voiced Sonic in the 2020 feature film and reprised his role for its 2022 sequel.[9][33] Canadian actor Deven Mack voices Sonic in the Sonic Prime animated series.[10]

Sonic Adventure (1998) was Sonic Team's return to the character for a major game. It featured Sonic returning from vacation to find the city of Station Square under attack by a new foe named Chaos, under the control of Dr. Robotnik (now known as Dr. Eggman). It was also the first Sonic game to feature a complete voice-over. Sonic Adventure 2 (2001) placed Sonic on-the-run from the military (G.U.N.) after being mistaken for Shadow the Hedgehog. Sonic Heroes (2003) featured Sonic teaming up with Tails and Knuckles, along with other character teams like Team Rose and Chaotix, against the newly rebuilt Metal Sonic, who had betrayed his master with intentions of world domination. Sonic the Hedgehog (2006) features Sonic in the city of water, "Soleanna", where he must rescue Princess Elise from Dr. Eggman while trying to avoid a new threat to his own life, Silver the Hedgehog. He is the only playable character in Sonic Unleashed (2008), in which he unwillingly gains a new personality, "Sonic the Werehog", the result of Sonic being fused with Dark Gaia's power. He gains strength and flexibility in exchange for his speed, and new friends including a strange creature named Chip who helps him along the way. In Sonic Colors (2010), Eggman tries to harness the energy of alien beings known as "Wisps" for a mind-control beam. Sonic Generations (2011) features two playable incarnations of Sonic: the younger "classic" Sonic, whose gameplay is presented in a style reminiscent of the Mega Drive/Genesis games, and present-day "modern" Sonic, who uses the gameplay style present in Unleashed and Colors, going through stages from past games to save their friends. Sonic Generations features various theme songs including modern and retro versions that are able to be selected from throughout Sonic's twenty-year history.[36] In April 2013, Sega announced that Sonic Lost World would launch in October 2013 for the Wii U and Nintendo 3DS.[37] 152ee80cbc

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