These cats are made up of any who are not active members of the three tribes. Including exiles, loners/rogues, or kittypets/housecats. Most stick to themselves, though the odd gang of cats is not uncommon. Some may simply be passing through or have a home set up somewhere in the trees. Some may also not be too pleased to see these new cats setting up camp in their old hunting grounds...
~Members Sheet~
Because they're such a mixed group, there are no particular traits found among the Nomads. Every group or individual has their own quirks.
Because they're such a mixed group, there are no particular traits found among the Nomads. Every group or individual has their own quirks.
There is no single camp for all the cats that make up the Nomad group, but some small families or gangs can be seen setting up their own little homes among abandoned twoleg nests, debris, empty fox/badger dens, or other unique places!
Common areas to meet up with other Nomads are the Twoleg Village or the Abandoned Temple just north of the Tribe of Cliff's Edge border.
Twolegplace
A pleasant little suburb that becomes more and more city the farther inland you go. Though traveling to the city is not a short journey. Most cats around here live with the cozy middle-class families on the outskirts. The village is a lush town with beautiful fenced in yards. One could meet a whole variety of cats there ranging from strays to housepets during their stay there. On the outer edges of twolegplace are a few small bodies of water and wetlands. There's a bridge that is a popular spot for animals and twolegs to enjoy spending their free time away from civilization.
Birchfall Grove
A portion of the Nomad's land that connects to the main forest. This area is flat and contains significantly less underbrush than the denser treeline it connects with. This land isn't a very popular place to set up a home- though one might be able to catch some good prey. Because it's not very populated, some consider it a calm place to wander safely with the knowledge that they would not be disrupted by angry rogues.
The Forest
The forest that the Nomads now call their home mainly consists of birch and oak trees. There's no shortage of abandoned dens beneath bushes, rocks or tree trunks where cats could comfortably make their home. This area has become a lot more crowded since many of the cats who lived in the Tribe territories before were forced to find a new place to live.
Hunting Cabin
This twoleg structure is found very close towards the border of the Cliff's tribe and the Pathfinders, but despite how far off it rests from the main part of Nomads land, it still causes some anxiety for the outsiders. The den log-cabin with a few twolegs and dogs that spend the warmer seasons there. Posing mainly as an issue for the other two factions; cats are warned to stay far away from that place as possible. Not only because of the twolegs that hunt there, but also because of a strange contraption they use to capture their prey. Only a few have seen it in action, but there are tales of these traps capturing bears. Tread carefully, and remember your surroundings.
Abandoned Temple
A beautiful towering pile of rubble on the far eastern side of the map. It's a short walk from the ocean, and is the most popular spot for Nomads to meet and trade all kinds of things. Information, food, and hand-crafted goods are the most popular. The rubble surrounds a beautiful stone floor with designs etched into it that somehow survived after years of abandonment. This place, deemed the "Stone Square" is where most transactions take place. The broken walls are overgrown with vines, trees and bushes; it provides some shelter from the sun on hot days. No one lives in the temple, though some may opt to stay nearby so they always have contact with others.
Groups may not grow over 5-6 cats in size, for they can be seen as a threat to the Tribe's presence in the territories
There are no rules among the Nomads, but it's generally seen as bad behavior to steal from other Nomads or attack cats without reason. This does not often apply to treatment of Tribe cats however.
Some Nomads enjoy meeting up to share news and and trade goods at the Ancient Temple. It's a good hub for communication between the outsiders. You're often either invited or stumble across it on accident, but all are welcome as long as you don't start trouble. While cats can go to visit at any time, they enjoy hosting larger gatherings every now and then.
Most within the non-tribe members treat each other with respect, but it's not uncommon for rivalries to spark between two families or rogue groups. It's recommended to stay far away from any feuds.
Housepets are seen as privileged among the Nomads, and some tilt their nose up at their laid-back lifestyles while others see them as potential gold-mines for food and housing in exchange for their services. Whether that be offering them protection from other rogues and wild animals or targeting enemies for attacks.
Due to the invasions of their hunting grounds, some cats among the Nomads aren't very pleased with their new Neighbors.
Due to the invasions of their hunting grounds, some cats among the Nomads aren't very pleased with their new Neighbors.
Due to the invasions of their hunting grounds, some cats among the Nomads aren't very pleased with their new Neighbors.