My biggest personal project is called The Carmine Vision. It's a work still in progress whose protagonist is Kayla Cahillsuig, a demon-inspired creature who can read minds as a subtitle with her third eye. Her whole arc consists on being watched all the time and having to keep secrets about er past, so she hides a traumatized and sad personality behind an easygoing mask. This was all worked on Adobe Photoshop.
Iterations/process
Currently I'm working on a Romeo and Juliet animatic, this is some progress of the project, my take on Juliet for an animated production, including a turn around and the different clothing she has on the production. This was worked on Adobe Photoshop.
My biggest personal project is called The Carmine Vision. It's a work still in progress where one important character is Taumond Digney, a demonish-inspired creature who controls a suspicious establishment he inherited. He is a mysterious character who must keep a cold and heartless personality to survive. This was worked on Adobe Photoshop.
For an exercise I was given a physical description for a character and I had to present my take on it while giving a personality and story.
The description for this character was: This cruel gentleman has droopy beryl green eyes. His white, silky, wavy hair is styled as a monk's hood. He has a broad-shouldered body type. His skin is pale and has sunken cheeks. His wardrobe is elegant and unusual, with a combination of primarly orange hues.
My take was this elegant, sadistic serial killer. All the character constructioin was made on Autodesk Sketchbook
For an indie project I'm working on where we're looking to adapt Epic The Musical into some new animations, it was needed for me to propose a character design for a male Aphrodite from Greek Mythology. I took inspiration on Boticelli's Venus. and wanted to make the heart a very present symbol on him. This design was made in Adobe Photoshop.
For an indie project I'm working on where we're looking to adapt Epic The Musical into some new animations, it was needed for me to propose a character design for Telemachus. I took inspiration on other people's design and wanted to add some storytelling details like his cloack's clip changing after meeting Athena. This design was made in Adobe Photoshop
For an exercise I was given a physical description for a character and I had to present my take on it while giving a personality and story.
The description for this character was: This distrustful lady has round white eyes that look like bone discs. Her thick, curly, aquamarine hair reaches down to her hips and is styled carefully. She is very tall and has a muscular body type. Her skin is white as porcelain and has sunken cheeks. Her wardrobe is sexy and is completely grey and orange.
My take was this strict, lifeguard. The character constructioin was made on Autodesk Sketchbook
For an exercise I was given a physical description for a character and I had to present my take on it while giving a personality and story.
The description for this character was: This intelligent gentleman has big brown eyes like two bronze coins. His thin, wavy, ebony hair has a style reminiscent of a flag moving on the wind. Has very few beard. He's very short and a broad body type. His skin is brown. He has a crooked nose and big feet. His wardrobe is attractive yet strange, with a lot of purple and white.
My take was this mad scientist with several injuries due to his experiments. The character constructioin was made on Autodesk Sketchbook.
For an exercise I was given a physical description for a character and I had to present my take on it while giving a personality and story.
The description for this character was: This mysterious girl has green slanted eyes that look like jade pieces. Her thin, straight, black hair reaches down to her hips and she wears it on a practical and dignified style. She is short and has a curvaceous body type. Her skin is of a light color. She has an upturned nose. Her wardrobe cosists of tight and strange clothes with a combination of only blue hues.
My take was this experienced, futuristic bounty hunter. The character constructioin was made on Autodesk Sketchbook.