For an animation exercise I recreated a famous dynamic in the Anime Yu Gi Oh! (from Kazuki Takahashi) which involve these two characters (Kaiba and Yami Yugi) dueling with their main monsters (Blue eyes white dragon and Dark Magician). It was an experimentation of the camera tool in Toon Boom Harmony.
For a worlwide runnin cycle animation collab, I presented one of my original characters, Kayla Cahillsuig (whose design and story are completely made by me) from The carmine vision. To adress this, I chose a moment on her story where she is running away. I made the animation frame by frame and the final collaboration was published months later. Program used: Toon Boom Harmony
Kayla appears from the minute 2:30 to the minute 2:35
Applying to indie projects, I did a test for Granite Waves, I carried out a head turn of one of their original chartacters, they gave me the keyframes and I did all the in between. The animation was worked frame by frame and the program used was Toon Boom Harmony
To apply for a role as animator on an indie project, I presented one of my original charcters, Azor (whose design and story is completely made by me) from its eponymous production, preparing for an attack. For this I chose a recurring scenery of the story and did a frame by frame animation with camera movements. At the end I was chosen to be an in between animator for the project I mentioned. Program used: Toon Boom Harmony
For an animation exercise I carried out a classic composition of flour bags varying the angles and camara movements to make it more dynamic. The animation was worked frame by frame and obtained good reactions on social media. Program used: Toon Boom Harmony
For an animation exercise I carried out a bouncing ball complex loop where I themed the characters for them to be a reference to Marvel's Moon Knight and Arthur Harrow. I wanted to include dynamic jumps, movement with the cape and was told to include a looped movement on the background. The animation keys and complex jump was worked frame by frame on paper and then finished in Toon Boom Harmony.
For an animation exercise I did a poniting exercise frame by fram using a humanoid design. Made in Toon Boom Harmony.
For an animation exercise I carried out a fast animation of a little feather's movement. It is based on the scenery of my original story Azor, who's a bird-inspired vigilante. The animation was made frame by frame in Toon Boom Harmony.
For an animation exercise I carried out a bouncing ball movement where I worked on acceleration and bounce. I based my ball's design on Vi from Arcane (2021) The animation was made traditionally on paper with a light table.