Drummy
Species: Drum Set
Ability: None
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Basically a training dummy, not really considered an enemy as it doesn't fight back
The stronger the hit, the louder the hits sounds
The more lvls you get in total, the more upgrade options you can get from to make it more stable, show statistics, etc.
Marsh
General Species: Marsh
Ability: None
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Looks like a marshmallow
The most common enemy around most worlds
They marsh around minding their own business
Different color/mechanic varaints based on what world they are
Sparkler
General Species: Explody Bot
Ability: Using a glowing sparkler as a sword
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Fireworker
General Species: Explody Bot
Ability: Shoots slow homing rockets to the player (including larger explosion radius)
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Sirener
General Species: Explody Bot
Ability: Shocks a small area around them
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+2
Ability: "Rushes" across the center pathing of the area. Dealing damage to those close
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This can sometimes be summoned by Loppi
Based on Loppi's +2 Card
+5
Ability: Similar to +2, however repeats 5 times and is extremely fast.
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This can very rarely be summoned by Loppi
Based on Loppi's +5 Card
Hat Hider
General Species: Ghost
Ability: Has it's own hiding spot by wearing it from above, creeps up to it's target but hides if the target looks at them
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Defense is stronger based on the hiding spot
Carrotate
General Species: Carrot
Ability: Spins slowly and paths torwards the player, movements are like curves, invincible while spinning, attacking it will slow it down and be venerable.
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Scrambled Egg
General Species: Egg
Ability: Launches an egg from upwards to the player, and the launched egg explodes in confetti
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Heartspeed
General Species: Heart
Ability: Skates forward and jumps and swings the skateboard at the player
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Those tricks went to a pulse
Spherefish
Ability: Only is in water areas swimming in a certain pattern
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Color variants are randomized
Different variants in wip (fire, air, robot,
Cacti
Ability: Runs around, dangerous to touch
Cacti Plant
Ability: Cannot move, shoots cactus projectiles, projectile stays on ground
Cacti Farmer
Ability: Throws cactus bombs, leaves spiky area once exploded, bomb can be destroyed early to prevent danger.
Cacti Bomb
Fire Wheel
General Species: Wheel
Ability: Spins the wheel to create a slow traveling fire circle
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Sur'Prirate
General Species: Undead Pirate
Ability: Appears next to the player and swings their sword.
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Auto-Controlled Car
General Species: Car
Ability: Drives in a loop, mostly a obstacle, invincible
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Magma Jr.
General Species: Volcano
Ability: Launches a ball of magma which creates a puddle as a trap
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Caution Coffee
General Species: Coffee Cup
Ability: Breathes Fire
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Holding a coffee maker cup
Running Fridge
General Species: Fridge
Ability: Runs to the player and falls over the player, contains food
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Follower
General Species: Shooting Star
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Hat and Colors vary based on what character it's following
Follows the player around, be careful when being near firework equipment
Appears in some levels, but can be included entirely from a Topping/Mod
Analog
(Celing, Rotation path)
Digital
(Floating, Unique Path)
Stop-Watch
General Species: Clock
Ability: Always target the player when seen
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Drones made from Timezone
Requires sneaking around and never getting caught in the beam, these are invincible with shields
They will lock into a player and fire constantly once the player is spotted
Marsh Variants
Peep
Candycane
Strawberry
Pumpkin
Explody Production Hats
Paper Lantern
Cotton
Frozen
Shocking
Burnt
Water
Flower
Rocky
Cloud Angel
ROYG
Spirit
Future
Planet
Crystal
Sparkler EX
General Species: Explody Bot
Ability: Using 2 dual sabers while also dashing forward in fast speed
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