An ever changing puzzle for 1-2 players with dice and Chompers!
Started in
2020
Chompers like two things: dice and chomping! Even better: chomping dice! They can’t handle sunlight for long though, but everyone knows there is where the tastier dice grow! Help the Chomper to chomp the most dice and run back to their cave before running out of energy!
You must move your Chomper through a randomly generated board of scattered dice to collect and chomp them, without running out of energy. Place the chomped dice in your belly matching colours or building sets to earn victory points and be the winner.
Twists: The board is set up by your opponent, rolling the dice over the board. The rules naturally encourage the player doing that to consider the risks of their roll style in order to have the dice as spread as possible, but without missing the board. This avoids the typical convoluted rules of "how to roll the dice" of other similar games with "dropping setup" (like Dungeon Drop).
Players: 1-2
Time: <15 min
Min Age: 8+
Complexity: Light
Micro asymmetric real time dice rolling set collection hacking game.
Started in
2020
During a cold war, working behind any vital information, you can always find two sides: Senders and Crackers! An intense battle between Elite Hackers trying to transmit sensible data without being cracked by the opposing side.
A nod to the tense and action-fueled hollywoodian representation of "hacker-offs", Hack'n'Roll puts the players on edge as they roll dice in real time, pulling and pushing tokens, trying to form a complete set in an intense "tug-of-war" for victory.
Twists: The asymmetric nature of the game is not only reflected in the different mechanics and objectives for each player, but also in the action balance. The Sender starts with the ability to control the game pace, but losing the right timing might tip the balance to the Cracker. As the game progresses, the closer one side gets to win, the easier for the other to jump ahead. Rolling speed, simple addition, and ability to quickly assess odds and change tactics are essential to win.
Players: 2
Time: 5 to 10 min
Min Age: 12+
Complexity: Light
A purely abstract bluffing game using playing cards, coins, and the pie rule.
Started in
2017
On each turn, you must divide a hand of cards and offer one pile to your opponent telling them only part of the info about the cards in it. They may accept the offer or swoop in and get the other pile, you get whatever is left. Alternatively they can pass the offer for the next player. If all players pass your offer, all the cards are revealed and discarded.
You also start the game with coins (victory points), that you may use to sweeten your offers, or bribe your opponents to give you more information about theirs.
Twists: This game brings a similar experience of the acclaimed Sherriff of Nottingham, but effectively working for 2 players as well. Beyond that, the scoring system and the semi-revealed information about offers allow players to meaningfully assess bluffs and take strategical decisions right from the first turn.
Players: 2 to 5
Time: 15 to 45 min
Min Age: 12+
Complexity: Light
Turn-based boardgame with tactical movement, action cards draft, and hand management.
Started in
2014
Paragon Tactics Arena is a turn based tactical game where 2 to 4 players lead characters in an arena to decide who’s the best tactician.
Between so many enemies and obstacles, your characters can’t move freely. You must command them trough action cards bought during the combat, turning the cards administration even more challenging than the battle itself. Each player must control its team strategically and tactically to best utilize their powers and special abilities and defeat the opponents.
Twists: Paragon Tactics Arena has an array of characters with different powers and abilities. Characters can be upgraded by paying the cost and flipping their cards to unlock new abilities. Action cards normally have more than one effective use, demanding tactical decision making depending of the circumstances and hand management. Despite its depth, setup and learning time takes less than 10 minutes.
Players: 1 to 4
Time: 45 to 90min
Min Age: 12+
Complexity: Medium-Light
A head-to-head, asymmetrical, real-time dice game of humans vs zombies.
In Zombomination, every game is a desperate fight for survival. Zombies swarm the city, hungry for flesh and brains, while Humans scavenge for scraps. Is this really living? Will the Humans just settle in their Safehouse to live one day at a time? Or will they risk it all to destroy the Laboratory and end the Zombie infestation? Will the Zombies end the Human race?
Zombomination is an asymmetrical real-time dice game for 2 players. It is currently a semi-finalist on the TGC Community Anthology contest. Core elements and theme were developed by Chris Rossetti (Rampage Games) with contributions from Gustavo "Scary" (Sneaky Pirates).
Twists: Each side have multiple winning conditions and options to hinder the progress of the other. Optional advanced rules can increase tactical choices.
Players: 2
Time: <5 min
Min Age: 12+
Complexity: Medium-Light
If you are interested in publishing, distributing, or further developing a Sneaky Pirates' game or concept, contact us on sneakypiratesdesigns@gmail.com.