Skill

Blind

(Normal, status) Causing opponent blind status. Blind status hides the highlight of tile background, and hide the number of energy.

Gophers

(Normal, block) Gophers appear in opponent random tiles. Gophers has no harm but blocks player vision. Can remove gophers by selecting the tiles.

Ink

(Normal, status) Spread ink on opponent puzzle board. Ink has no harm but blocks player vision. Slowly removed when time flows.

Meteor

(Normal, damage) Meteors appear in random tiles, and burn the conquered tile. Player who conquer the burnt tile suffer from burn damage.

Mirror

(Normal, status) Causing opponent mirror status . Player who suffer from mirror status selects diagonal opposite tiles when tracer moves.

Mouse

(Normal, status) Causing opponent mouse status . Mouse status has no harm to player but skill slimes gets panic and run inside skill bar.

Paralyse

(Normal, status) Causing opponent paralyse status . Player who suffer from paralyse status need several clicks to move tracer once.

Punch

(Normal, damage) Punch duel very little direct damage to opponent. Number of hits increase with skill level.

Reduce consume

(Normal, energy) Energy consumption of next activate skill decrease for once.

Scale

(Normal, damage, one-time) Scale duel direct damage to opponent.

Allow activate when:

  • Player has less Hp than opponent, and

  • Player conquers less tiles than opponent.

Self-explosion

(Normal, damage, one-time) Scale duel direct damage to opponent, by consuming all energy. Damage value is 25%~35% of energy consumed.

Shield

(Normal, heal, begin) Player receives several shields in the beginning of the game. Shields can avoid sort of damage type skill and burn damage.

Confuse

(Rare, status) Causing opponent confuse status . Confuse status has no harm to player but causes tile numbers rotate.

Crack

(Rare, heal) Crack destroy sort of blocks in player board. At the same time, crack destroy numbers of shield of ALL players.

Dice

(Rare, damage) Dice appears on selected tile and burns tiles within 3x3 area. Tiles burnt depend on random 1~6 face pattern. Player who conquer the burnt tile suffer from burn damage.

Fake digit

(Rare, status) Causing opponent fake-digit status . Fake-digit status has no harm to player but several tile numbers show wrong numbers. However, highlight of tile background would not be affected by fake-digit.

Fake digit

(Rare, heal) Reduce cooldown time of ALL players. In Boss fight, boss will immediately start next action.

Prune

(Rare, note) Show all possible note in selected tile, eliminated duplicates in row, column and neighbor.

Radar

(Rare, note) Show possible notes in 3x3 area of selected tile one-by-one.

Rage

(Rare, status, self) Causing player rage status by sacrifying life. Rage status incease damage of each correct answering.

Reduce energy

(Rare, energy) Reduce opponent energy directly.

Slash

(Rare, damage) For every row & column conquered by player (i.e. all empty tiles is conquer by players with no grey out), slash duels direct damage to opponent.

Ice

(Epic, block) Block random opponent tiles by ice. Ice avoid tile from selected, but can be melt by burning.

Bomb

(Epic, damage) Dice appears on selected tile and burns tiles within 3x3 area. Player who conquer the burnt tile suffer from burn damage.

Combo

(Epic, status, self) Causing player combo status. Combo status cumulate combo count by each correct answering, and damage of correct answering increases by combo count.

Drain field

(Epic, block) Drain fields appear in random opponent tiles. When opponent tracer moves to tile with drain field, player Hp and energy are drained to player.

Heal

(Epic, heal) Heal removes sorts of status effects. However, some effect from boss is not able to heal.

Note correction

(Epic, note, one-time) If any notes on player board has duplicated in row, column or neighbor, the note turns red for a while.

Pandemic

(Epic, block, one-time) Spread pandemic among opponent tiles. Pandemic tile causes damage when takes note on it. Pandemic spreads to adjacent empty tiles every while, and can be removed by answering.

Recycle

(Epic, energy, self) Causing player recycle status. After recycle status, 20%~40% of consumed energy during status will return to player.

Shining

(Epic, status) Causing opponent shining status . Shining status has no harm to player but holy-light will chase opponent tracer and block vision.

Trap

(Epic, block) Place a trap on selected tile. Player who correct answering the trap tile suffer form huge damage. Trap will be auto-removed after a while.

Xslash

(Epic, damage, ont-time) If player conquers all tiles of both diagonals (i.e. all empty tiles is conquer by players with no grey out), Xslash duels huge direct damage to opponent.

Astrology

(Legendary, status) Star is placed on the selected tile every activate. If Star forms specific astrology, perminent status affects ALL players:

  • Aries: energy recover +1

  • Cancer: burn damage +2

  • Taurus: slash damage +5

  • Gemini: specific status time double

  • Libra: answer damage -3

  • Virgo: specific status consume half

  • Leo: specific status time double

  • Scorpio: poison, pandemic damage +3

  • Capricorn: punch damage +1

  • Aquarius: cooldown time half

  • Sagittarius: duel 40 damage to opponent, and then answer damage +3

  • Pisces: trap damage +20

Brainwash

(Legendary, damage) If selecting a tile conquered by opponent or burnt, player takes the conquer of that tile.

Hint

(Legendary, note) Answer an empty tile. The tile conquer will be burnt.

Poison

(Legendary, block, one-time) Spread poison among opponent tiles. Every constant period, poison causes damage until all poison tiles disappear. Poison spreads to adjacent empty tiles every while, and can be removed by answering.

Steal energy

(Legendary, energy, self) Causing player steal-energy status. When player correct answering while recycle status, player drains little energy from opponent. Energy can be drained even opponent is out of energy.