Wellness practices help us connect to our inner light so we may continue to shine as brightly as we did when we were children. When we are truly well, we are better able to serve others and share our light in our communities.

Childlight aims to train the next generation of CSEA researchers at various levels to build the skills of researchers, practitioners and policymakers on using data to safeguard children globally. The Global Data Fellows Programme will engage researchers around the world, building research and leadership skills to address existing global inequities around knowledge in the field of CSEA.


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The Black Queen has stolen the Sun, the Moon and the Stars. You play as Aurora, a young princess with a pure heart whose soul is brought to the kingdom of Lemuria. Embark on a quest to recapture the three sources of light, defeat the Black Queen and restore the kingdom of Lemuria.

The game's story takes place in the fictional land of Lemuria. Aurora, a child who wakes up in Lemuria after dying from a mysterious illness, must bring back the sun, the moon, and the stars that are all being held captive by the Queen of the Night in order to return home.

Child of Light's gameplay has the attributes of a side-scroller with role-playing elements such as leveling up to increase stats over time.[6] Battles with enemies use a system of turn-based combat similar to the active-time battle system found in games of the Final Fantasy and the Grandia series.[7] The player can control up to two characters during battle, and swap these two with waiting characters. Up to three enemies can appear during battle. If the player approaches an enemy from behind, the battle becomes a "Surprise Strike", giving the player an advantage. If the enemy approaches the player from behind, it becomes an "Ambush", giving the enemy an advantage. The character Igniculus, a playable firefly, is used as an in-game mechanic outside of and during battle. The player can freely move Igniculus to open chests that Aurora cannot reach, as well as shine his light on an enemy to slow it down or on an ally to heal them.[7]

Prior to the game's events, the continent of Lemuria was discovered by four explorers, who then proceeded to colonize it. For many ages Lemuria was ruled by the Queen of Light until one night when she mysteriously vanished. From the darkness rose Umbra, Queen of the Night, who stole the sun, the stars, and the moon, thus robbing Lemuria of its light before conquering it. By the game's beginning the land's inhabitants live in fear of Umbra, who rules with an iron fist.

The main playable characters are Aurora, a princess who strives to find a way home after being stranded in Lemuria; Rubella, an Aerostati jester with a slight vocabulary problem who is searching for her brother Tristis; Finn, a young, timid Capilli sorcerer whose village is beset by a curse cast by Umbra; Norah, Aurora's stepsister, who was pulled through the mirror to Lemuria; Robert, a Populi trader skilled in archery; and Rubella's also jester brother Tristis. They are later joined by engus, a Kategida who was exiled when he pledged himself to Umbra in exchange for her sparing his clan's lives, and Genovefa, a young Piscean sorceress and one of the remaining survivors of her village. Other characters include Igniculus, a firefly who becomes Aurora's companion; the Queen of Light, the former ruler of Lemuria; the Duke, Aurora's father, and main antagonist Umbra, Queen of the Night, along with her daughters Nox and Crepusculum.

Aurora subsequently awakens on an altar in the land of Lemuria. Guided by Igniculus, she finds a sword that she uses to arm herself, and a chamber where the Lady of the Forest is imprisoned. Upon freeing the Lady, Aurora is told that her own world and Lemuria are connected by a mirror that was stolen by Umbra. To be able to use the mirror to go home, Aurora must recover Lemuria's light. The Lady gives Aurora advice of how to do this, a flute, and the stars which she had, granting Aurora the ability to fly.

While imprisoned, Aurora has a vision of her mother, who is revealed to have been responsible for Aurora's transporting to Lemuria in order to protect her from Umbra. Upon awakening she is joined by engus, and the two free the party. However, upon leaving the tower they are confronted by Crepusculum; Aurora defeats her and retrieves the moon, causing her to change from a child into a grown woman. She and her friends head to the Cynbel Sea seeking the sun, where they are joined by Genovefa.

The game was designed using the UbiArt Framework engine, which had previously been used to design Rayman Origins and Rayman Legends. The engine allowed the design team to input concept art directly into the game, giving the game the look of an animated painting and the feel of progressing in an illustration. The team focused on creating a watercolor effect to give the impression of "being awake in an underwater dream".[14] After some of the staff had their children successfully draw Aurora based on the brief description of her being a princess with long red hair and an oversized crown, they knew they had created an iconic character.[15]

Children of Light are bright white glowing characters who look like Sky kids without capes. They are highlighted by a bright halo (camera flare). thatgamecompany has referred to these glowing children as "Imprints of the Children of Light," but Children of Light is the more common name.

There are two ways of reaching the Caves area, but both require the player to have found two Ancestor Spirits from Isle of Dawn and three from Daylight Prairie to enter. One entrance is high up on a ledge on the left side of Butterfly Fields, the other one is a cave entrance to the left side of the Villages area, just above the left hand island.

The Battlefield does not have any Dark Dragons patrolling initially, but when you light the button in front of the main gate of the Temple (or get close enough when it has already been lit by someone else), several Dark Dragons will be released that will roam the area. Thus it is recommended not to go anywhere near the gate until you are finished exploring the area.

A number of Winged Light are present in Eden, one in the first area, and the rest just before and inside the tunnel of lights. These will help you to recover from any Winged Light you lost traversing Eden. They are available to collect before the "point of no return," i.e. before you are locked into completing Eden. The Children of Light in Eye of Eden are sitting on the ground or looking at it, unlike the others scattered in the Realms of Sky.

After I got that flute and the ability to fly, I headed up through the ruined monastery, beams of light shooting through its crumbling roof, toward an overhang covered in moss. A milky white sky was dotted with navy blue ships in the distance. The peaks of ruined buildings and the crowns of trees dotted my path to the left. I could dip back down into the forest I had trudged through just moments ago, with only that tiny bug lighting my way, only now I was a conquering hero; I could dart up through those trees again, attacking the spiders that once hung ominously above me, rooting out tiny, meaningless treasures.

Doug has significant experience in UK Law Enforcement. He has been in charge as Senior Investigating Officer of a number of high-profile child abuse operations and held the public protection portfolio. Doug sat on the National Executive Board for Family Liaison. He was formerly the Deputy National Co-ordinator at Operation Hydrant the UK response to non-recent child abuse.

Richard comes from a youth and community development background, supporting children and young people in a variety of settings including those impacted by child exploitation and abuse, before moving into service development, quality improvement, operational management and governance roles within third and public sector organisations.

Ethel is Professor of Forensic Clinical Psychology in the School of Health in Social Science at the University of Edinburgh. As a clinical psychologist Ethel has worked with both sex offenders and victims and for over 20 years has researched technology-mediated crimes against children, collaborating internationally with government and non-government agencies in the context of research, policy and practice.

Srividya has conducted a range of research reviews to understand child protection systems and the magnitude, risks, responses and interventions of child violence in both online and offline spaces across the globe. Srividya is interested in using her skills to study and bridge the gaps in tech policies for online child safety.

Jinjin is currently a PhD student at the School of Economics and Management, China Agricultural University. Her research interests include child protection, child human capital and food nutrition and health.

Sandra is a Research Assistant Professor at the University of the Philippines Manila National Institutes of Health, undertaking research on child abuse and neglect. She is also a Child Protection Specialist at the Philippine General Hospital Child Protection Unit.

Sabrina is a Ph.D. candidate at the University of Edinburgh, working with Childlight through a funded studentship, having completed her MSc in Public Health at the London School of Hygiene and Tropical Medicine. Sabrina has experience in several areas of gender-based violence research including intimate partner violence, child maltreatment, and violence against women and will focus on analysing the intersections in these areas using Disrupting Harm global data.

Ian Kut has been working as a Cyber Intelligence Analyst with the Anti-Human Trafficking and Child Protection Unit (AHTCPU) in Kenya since 2018. In this role, Ian provides technical assistance to law enforcement including analysis of online child sexual exploitation (OCSE) Cybertips reports and compiling information into an actionable package. His work has resulted to numerous successful investigations and interventions, ultimately resulting to rescue of vulnerable children and prosecution of perpetrators. Ian is currently undertaking his master's degree in data science at Edinburgh Napier University and joined Childlight Institute as a Global Data Fellow. 2351a5e196

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