While working as a colorist and cinematographer in Jamaica, dark skin tones were the norm for Gabrielle. However, when she expanded her work into Europe and the United States, there was growing interest in her color grading abilities.

I'll play around with my gpu settings and see if that does anything. Even when I grade manually I still get strange pink blotches across the face and skin. I can tone them down a bit using the hue curves but it's still not pleasing to the eye. Here is the dropbox link to the clip and the LUT if you would like to take a crack at it. I feel like I have tried everything.


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Then in Creative added vibrance to bring up skin tones more, then used the shadow highlight "tint" to do the color correction base. then to color wheels to do the last little touches to lift shadows while dropping mid-tones and slightly warm the color.

Thank you so much for your help Neil! You rock man! Yes I do have ECM on. I was messing around with it and with a lot of tweaking I can get the skin tones to good enough. The only question is why is this a problem in PP and not After Effects? Very interesting.

Achieve an evenly balanced look with this sample LUT from our full Skin Enhancer collection. The LUT will carefully adjust midtone contrast levels to soften the appearance of skin and naturally smooth out imperfections.

Using this rule of thumb you can correct the skin tones of any shot in which skin tones seem to be tinted towards a certain color. Check out the video below to see how to get perfect skin tones step by step using this rule in Adobe Premiere Pro. We use HSL color picker in HSL tab to isolate our skin tones from the rest of the image, but if you remember the rule of thumb correctly then you can recreate the same steps as shown below in whatever software you edit your projects in.

I not ashamed to say, but I'm struggling with the switch and getting skin tones correct. Does anyone have any recommended in camera settings with regard to colour? Or LUTs, skin softeners or something to help deal with the uneven skin tones I keep capturing.

So I purchased the Phantom LUT pack because I am not a colorist and I loved the way they rendered skin tones for SONY FX cameras. I went out and shot some SLOG 3 footage on an ATOMOS Ninja recorder and LOVED the way it made the FX6 look on the monitor. When I bring in the ProRes clips, it's ok, but when I bring in the FX6 clips and apply the same LUT, it looks TERRIBLE. What am I doing wrong? Thanks!

Also developed by Jason Fabbro, this look was also created using the Lo Con Base LUT. It offers more warmth to skin tones in addition to added contrast and saturation. Like Look 1, the reds and highlights have been pulled down to look less digital.

It's pretty affordable, too. Paul prioritizes color accuracy first with emphasis on skin tones, and he's very responsive to questions and issues on the Facebook group for the LUT. He's a working director/DP as well.

If you would like to apply the input LUT to more than just a single clip, you can create a new adjustment layer to convert all your footage at once. However, it will be harder for you to do Hue, Saturation, and Luminance (HSL) secondary adjustments later (e.g., skin tone adjustment) as the selector will detect the color based on your flat log footage.

Now that you have chosen a creative LUT for your footage, it is time to do secondary corrections to fine tune the look for final output. The secondary corrections layer should be on the top layer of the timeline, above the creative LUT. Secondary corrections are used for creating masks to refine certain areas of the image, pulling keys based on Hue, Saturation or Luminance, adjusting skin tones, and for other subtle adjustments.

The Dolce LUT Collection consists of color palettes that are designed to be universal and adaptable to any situation or lighting. The skin tones range from warm and vibrant, to cool and dramatic, to blush-inspired, film tones. Our goal with these LUTs is to give you versatility and variety so that you can keep your wedding films color graded in a true-to-life palette, while also having rich, cinematic colors that are bold and iconic.

Features warm skin tones, desaturated colors, brighter highlights and even shadows. This LUT is designed to be a basic go-to that leans towards a mix of a cooler environment connected to warmer skin tones. Works well in bright environments as well as mixed lighting situations.

The Dolce LUT 02 has the warmest and most saturated color palette of all the LUTs. With bold colors, especially reds, and a deep gradient of greens, this LUT allows things to look true-to-life, while still keeping your skin tones intact, but also offering a cinematic layer that preserves the natural colors, and green tones, that exist in nature.

This designation has a warmer and more saturated color palette. With bold colors, especially reds, and a deep gradient of greens, this LUT allows things to look true-to-life, while still keeping your skin tones intact, but also offering a cinematic layer that preserves the natural colors, and green tones, that exist in nature. Works well in blue hour lighting as well as vibrant color locations.

This look is rooted more in a filmfeel, with highlights that tint towards magenta. This look is designed to work well in full-sun and brightens and warms up skin tones to have a creamy tone that is inviting, but also refined.

Alister Chapman's A7S 3D LUTs: -user.com/2014/08/set-of-20-cube-luts-for-the-sony-a7s/ac-slog2-to-709-luts-v2/ . These are pretty nice too, and have versions for various levels of exposure. These might be helpful as Slog2+SGamut changes color behavior with exposure (fixed in Slog3+SGamut3). In my tests so far, the F65 LUT from Sony for Slog2+SGamut to Slog2+Rec709 appears to be working OK for skin tones.

Using Resolve 11 with the above LUTs it's possible to get some pretty impressive looking color and skin tones with SLog2 and SGamut. Also a good opportunity to learn more about Resolve (more impressive the more I learn about it). I'm currently comparing custom Rec709 picture profiles to SLog2+SGamut to see if it's possible to get the same looks using Rec709 in-camera (much easier to expose, focus, etc.). In other words, are there any practical advantages to using SGamut vs. Rec709-based color modes for the A7S?

Never feel overwhelmed by a DJ blasting RGB lights onto the dance floor again. WhoisMatt Moody 05 tames purple skin tones and brings them back to a natural color that will look amazing while not killing the party vibes.

Beautiful skin tones is one of the most important aspects of a good color grade. A good color grade gives you a natural and rich color palette with a well controlled saturation. Professional LUTs for wedding films should pay attention to organic and natural color of skin even whilst changing a lot of colors in the surrounding of the shot.

BUT A legacy Rec709 SDR workflow footage -> grading in SDR Rec709 colour space -> regular HD output will lead to reddish skin tones and cyan skies because the SL2-S colour space is NOT compatible with regular Rec709. At some point it must be converted to Rec709. For best DR that should always happen AFTER the grading process.

Origami False Color is a LUT designed to enhance storytelling by visually simplifying exposure for skin tones. It provides a visual representation of the correct exposure without the need for a waveform, allowing for easy and consistent exposure control between shots. Unlike many modern cameras and software, Origami False Color eliminates the guesswork of achieving the correct exposure with its easy visual representation.

It SEEMS from some very basic tests that exposing as normal for Rec709 or about 1/3 stop under (so skin tones 60-65) is about right. But if you have an optimum value for white, middle grey and skin then that would be great. Many thanks! Tim

Base exposure for skintones if measuring the Venice V3 lut would be skintones at between 55-60%. So if you have skin tones at 60-65 that is a touch above base. White should be about 75%, middle grey about 43% which gives a nominal 59% for skin tones.

I have the exact same problem and it's killing me. I've shot 100s of plates on Chroma Screen of all my characters in Red costumes, but the costumes are coming out Orange. The white balance is OK, it's just the red and skin tones - so weird.

Canon c300 Mark 3 with canon L series glass at 800 ISO. Same exact issue and its really bad on every shoot in any color space setting... I called canon and a brilliant tech suggested enabling the SKIN DETAIL effect and lowering the levels after selecting a mask in-camera to help reduce the red/orange over saturated skin tones. BUT, I would much rather just lower all red/orange levels (because red clothes are hideously over saturated also) so I don't have to interfere with the skin detail mapping in camera. Everyone knows about the red problem with Canon cameras, for years all the pro DP's have said it leans to red (canon calls this a warmer look) which should be able to easily be adjusted for in-camera so yes a fix or instructions how to compensate would be great because simply changing color spaces doesn't fix the issue it seems at least for me. Im guessing its a precise adjustment in the color matrix settings to reduce red tones but then wouldn't that alter all the other colors as well which are fine just the way they are? Seriously considering jumping ship to all new Sony glass and camera or Arri Alexa Mini if this can't be fixed in-camera once and for all. Please advise and thanks for all of this. 2351a5e196

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