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Race Club for the Mature Driver
This is a Race Club not a league there is a distinct difference, Sim Silver Race club is made to be a GENTLEMANS 1st race environment. Your focus on the track you will agree to treat your fellow competitor as a neighbor rather than a competitor.
That includes racing the car as if it is a REAL CAR, a true simulation treated as such. You will race as a professional here that means no junk talk, no parking on track, no stupid crashing after passing start finish line after race, treat the car like a real car. This is a race club for Mature drivers looking for a friendly atmosphere where helping each other is more important then running someone over on lap one. If that is not for you, I suggest leave before you even start. Those that sounds interesting to please remain and become a welcome member of this club. You also very very welcome to post your screen shots, YouTube channels, and leagues your in or events you would like to invite others to. Welcome to Sim Silver Race Club.
On Track Behavior
The Driver in front has the right to choose any line at any section of the track. The Driver in front loses this right when an overtaking Driver brings their front wheel to line up with the other Driver’s rear wheel. At this point drivers are in a “side-by-side” or “overlap” position, and they both have to give each other at least 1 car’s width of room.
Defending is allowed and accepted as a reaction by the Driver in front. It is not allowed to defend if there is any overlap between cars. Note that following a racing line into a corner is not considered defense (unless cars are deemed side-by-side).
Both the passing Driver and the Driver in front are responsible for fair racing during the pass. It is the passing driver’s responsibility to choose a safe timing for the pass.
Pass attempts at a turn is what causes most accidents. The preferred racing line through most corners is usually very narrow and sometimes it will be impossible for two cars to share tight corners side-by-side at full speed. For each corner, the right to the preferred racing line is decided at the turn-in point. A Driver attempting to pass at corner entry has to be in a side-by-side position at the turn-in point to have a right to enter the corner side-by-side. If not, this Driver must back off and give way to the driver up front.
Dive-bombing without establishing sufficient overlap before the turn-in point should be avoided and may be subject to a penalty. If the attempting Driver gets out of control and causes contact, or time loss to another Driver, the penalties applied may be harsher than normal.
Brake checking, unnecessary slowing through a corner, punting, bump-passing, cutting-off or chopping, whether there is contact or not, are not permitted and will be subject to penalty.
Blocking is not allowed and subject to a penalty.
Weaving to break a draft is considered blocking.
Out-of-control or spinning Drivers should lock their brakes to make it easier for other Drivers to predict their movements. After a spin, the driver must keep the brakes pressed to make sure the car does not roll forward or back in order to not create an unpredictable situation for cars passing by. Rolling back to or recklessly re-entering the racing line and causing additional incidents may be subject to severe penalty, whether or not the offending car was the source of the initial incident.
Drivers who go off track limits, if they can keep their cars under control, should slow down or wait for traffic to clear and re-join in a safe manner. Track out of bounds is starts on outside edge of curbs, I don't care what track in blah blah blah league says. This race club uses real life racing rules.
Flashing of lights is permitted to alert the Driver ahead you are about to pass or Driver ahead will give way to help the pass. It cannot be more than 3 repeat flashes.
During official race sessions Drivers must always engage the pit limiter in the pit lane. Drivers caught taking an advantage by not engaging the pit limiter in the pit lane will be automatically penalized by the game and may be disqualified from the race and the championship.
If you get in more then 5 combined incidents causing car contact, spinning out on track or run offs it is suggested that you retire if its a points race or fun run, race like a gentleman do not continually effect other drivers with your poor performance. If you cannot keep the car on the track there are several issues, your driving above your skill level. Or trying to use more of track real estate to increase a unfair advantage over those following the rules. Either way you will be removed and address about the issue publicly in discord. Everyone drives by this rules, the rules on these two pages will make you a better sport and a better driver I promise you that. Better you drive safely inside your skill limit then ruin your or worse other peoples races.
Verbal abuse. Instant removal. Don't test me. I have very low tolerance for this. Will instruct admin and other drivers to report in the name of keeping the environments focus on racing and not drama.
Road Racers learn this passing guide its the Bible of learning when the right and wrong time to pass is...
The Club Road Racing Program sincerely thanks Randy Pobst and Terry Earwood for developing these guidelines defining racing room and passing etiquette. Randy Pobst is a SCCA Hall of Fame member, a National Road Racing and Solo Champion, professional driver champion, and a very experienced driver’s coach. Terry Earwood is a legendary Skip Barber driver instructor, professional driver champion, professional driver’s coach, and is the current Driver Orientation Manager for the Trans Am Series.
https://drive.google.com/file/d/1K3NjAS0SJleqc7epM170tMyVS70trcHo/view