Cypher Session

vol. 1

We will hold Cypher Session vol.1 as a new place for exchanging dance and technology information.

What is Cypher?

Date

11/12/2018 (Tue) 18:15 - 21:30

Location

The University of Tokyo (Hongo campus)

Contents

    • Presentation
      • 10 minutes presentation + 5 minutes questions
      • Self-introduction, Project introduction, etc.
    • Discussion
    • Free Talk

Fee

free

Social Gathering

We have no plan, but you can talk with attendees at the lounge outside the room after all the sessions.



Attendees

Please join the following event page if you wish to participate.

Time Table

10 minutes presentation / 5 minutes questions


18:15– 19:20 Session #1

(1) 18:15 - 18:20

「Opening」

(2) 18:20 - 18:35

「Dance Information Processing」

Shuhei Tsuchida(AIST)

(3) 18:35 - 18:50

「Recognition and Visualization System for Breakdance using Deep Learning」

Naoyuki Hirasawa(no new folk studio Inc.)

(4) 18:50 - 19:05

「Research on Creation and Coordination of Breakdance」

Daichi Shimizu(The University of Tokyo)

(5) 19:05 - 19:20

「Dance Motion Analysis and Editing Using Hilbert-Huang Transform」

Ran Dong(University of Tsukuba)


19:20 - 19:30 DJ time


19:30 – 20:30 Session #2

(6) 19:30 - 19:45

「Wearable instrument and AI composition」

Daigo Kusunoki(Dmet Products Inc.)

(7) 19:45 - 20:00

「Superception」

Shunichi Kasahara(Sony CSL)

(8) 20:00 - 20:15

「About GROOVE」

Shinnosuke Komiya(GROOVE)

(9) 20:15 - 20:30

「Music Visualization using Character Animation」

Naoya Iwamoto(HUAWEI Japan)


20:30 - 20:40 DJ time


20:40 – 21:10 Session #3

(10) 20:40 - 20:55

「MotionScore」

Tatsuki Tatara(Dentsu Inc.)

(11) 20:55 - 21:10

「Character Live System by Sprawl Core」

Takashi Kitada (FLAME Inc.)


(12) 20:10 - 21:30

Discussion

Topic: About the future of SIGDance

- Feedback on today's session

- What to do next, etc.


You can have a discussion with the participants at the lounge outside the room after 9:30.

Slide


Attendees


Shuhei Tsuchida

AIST

Dance Information Processing / Practice support

HP, Twitter

Naoyuki Hirasawa

no new folk studio Inc.BIG FOOT CREW

Smart shoes Orphe / Dance Recognition

Twitter, YouTube

Daichi Shimizu

The University of Tokyo

Proficiency / Creativity / Street Dance

Link

Naoya Iwamoto

HUAWEI Japan

Physical-based character animation / Dance motion

HP

Shunichi Kasahara

Sony CSL

Superception / Experience Sharing / Physical

HP

Tatsuki Tatara

Dentsu Inc.

MotionScores / Dance motion editing per beat

Link

Ran Dong

University of Tsukuba

Motion analysis / hilbert-huang transform.

HP

Shinnosuke Komiya

GROOVE

Smart Glove / Motion Track / GROOVE

HP

Daigo Kusunoki

Dmet Products Inc.

IoT Products / SoundMoovz

Link

Takashi Kitada

FLAME Inc.

CG / Video Production / Motion Capture

HP

Kousaku Namikawa

Musashi High School

Web / 3DCG / juggling

Twitter

Junya Kobayashi

Chiba University

Smart shoes Orphe/ Juke/Footwork / SoundEffect

Twitter, Instagram

Tomoya Kotegawa

Tokyo Metropolitan University

Augmented Performance / Motion Sensor

HP

Teruaki Tsubokura

MediaArtist / Creative Technologis

Installation / Advertising work / VR

HP

Kei Nitta

DGLab

AR・VR/ Augmented Sports / Auditory Spatial Perception

HP

Sora Hirose

DanceNow Inc.

Dancer / Lecture Video/ Rental Studio

HP, Instagram, StudioHP