Adrift is a low poly scene with three planetary figures and a tree. Behind the objects are colorful bands of pure energy. This scene was made in Blender 2.8 in the real-time EEVEE viewport and was OpenGL rendered. It uses depth of field heavily to make the objects look small. The sun rays compositing effects were used to make the light from the energy bands bleed into the rest of the image. This is the third installment in the Micro-Scapes project.