A Collaborative Workshop on Mathematics & Design at Dr. BMN College of Home Science
A workshop on Design Thinking and Mathematics was organised at Dr. BMN College of Home Science, with the college taking the lead in organising the event and the Homi Bhabha Centre for Science Education (HBCSE) collaborating by conducting sessions. As part of the workshop, a mathematics task was facilitated that focused on a missing-area problem, which was conceptually linked to the Fibonacci sequence. Through this task, students actively explored mathematical ideas by engaging in hands-on problem-solving, pattern recognition, and discussion. The activity encouraged collaboration among students and supported exploratory learning, allowing them to construct conceptual understanding rather than rely on formulaic approaches. Overall, the session fostered meaningful engagement with mathematics, and students participated enthusiastically, reflecting enjoyment as well as deeper conceptual learning.
India proudly hosted the 18th International Olympiad on Astronomy and Astrophysics (IOAA) in Mumbai from 11 to 21 August 2025, organized by the Homi Bhabha Centre for Science Education (HBCSE), a national centre of the Tata Institute of Fundamental Research (TIFR). As part of the HBCSE Design and Technology Lab, I had the opportunity to contribute to this international event as a member of the IOAA Newsletter Team. Our main responsibility was to interview delegates, students, and teachers from 65 participating countries and document their experiences, reflections, and stories for publication in the official IOAA newsletter. In addition to this, I created engaging content such as puzzles for the newsletter, captured photographs during the event, and also made a promotional video for social media.
Being part of this diverse and intellectually stimulating environment was an enriching experience. Meeting people from so many different cultures, listening to their journeys in astronomy and astrophysics, and understanding their perspectives gave me valuable insights into how science connects people globally. It was both exciting and rewarding to be part of such a large international collaboration, and the entire experience was truly memorable and inspiring.
A visit to CSMVS museum with student leaders
IOAA 2025 Newsletter Team
The 21st Century Skills Summer Camp unfolded over five enriching and action-packed days, each designed to spark curiosity, creativity, and collaboration. Day 1 kicked off with a hands-on structural engineering challenge where campers built spaghetti towers, followed by a survival-themed critical thinking task that promoted reasoning, teamwork, and decision-making. On Day 2, the focus shifted to data literacy—campers visualized information using color maps, identified patterns, and turned real-time class data into vibrant digital graphs, learning to make sense of numbers in meaningful ways. Day 3 blended craftsmanship with design thinking as participants explored the traditional Japanese art of bookbinding, creating personalized, hand-stitched books while developing precision, aesthetic awareness, and problem-solving skills. Day 4 was an outdoor adventure like no other—The Great Tree Quest—a multidisciplinary treasure hunt through nature that engaged campers as explorers, scientists, and codebreakers using tools like chromatography, graph paper, and environmental clues. The camp concluded on Day 5 with meaningful reflections on sustainability, a hilarious yet insightful “Worst Idea Challenge” about eco-conscious advertising, and a heartwarming certificate ceremony recognizing each camper’s unique contributions. Across all five days, the camp fostered a spirit of joyful learning through making, thinking, and doing—preparing young minds for the challenges and opportunities of the 21st century.
From May 9th to 11th, the Mathematics Teachers Association (India) held a national conference organized by Azim Premji University. The event brought together teachers and teacher educators from across the country to share their experiences and insights in mathematics education.
I presented my paper under the theme "Innovations in Handling Classroom Challenges at the School Level." My presentation focused on integrating mathematics and wildlife to enhance students’ learning experiences.
Several insightful workshops were conducted during the conference, including on Project-Based Learning, Designing Activities to Teach Probability, Teaching Through Puzzles, Embodied Learning, Mastering Math in Multigrade Classrooms, Undergraduate Research, Review of 3rd Standard Textbook, Active Learning, and Mathematical Knowledge for Teaching.
The conference not only updated teachers on current trends in mathematics education but also provided valuable perspectives and ideas to enrich their teaching practices.
Playing the Trace the Waste Board Game with Visitors
Picture Credits: Om K. Bagwe
Designed & developed by our department, Trace the Waste is a board game that educates players on proper domestic waste management by segregating waste into biodegradable, recyclable, and other categories. Players must not only strategize to win but also consider the game empathetically, making responsible choices that promote sustainability. By managing waste effectively and growing trees, the game helps cultivate mindful and eco-friendly habits in daily life.
Every year, HBCSE celebrates National Science Day (NSD) as an open-house event, attracting over 3,000 participants. The event showcases engaging and interactive demonstrations in physics, chemistry, astronomy, mathematics, and design. It aims to nurture children's curiosity and introduce them to various aspects of the scientific world. NSD is held annually on the last day of February.
This year, we conducted three engaging activities focused on visualization, helping students understand data representation, categorization, and analysis in a fun and interactive manner. These activities gave students practical experience in organizing and visualizing data, improving their critical thinking and problem-solving skills.
1. Colour Matrix
Colour Matrix is a fun activity that teaches students how to collect and display data using colors. Each student created their own dataset and then combined it with others to see how different pieces of data can be analyzed together. This activity gave them a basic understanding of data visualization. Students from classes 6 to 9 took part.
2. Recognise and Categorise
This activity introduced students to sorting and grouping data. They had to find creative ways to classify different items—first in pairs and then in triplets, using a Sudoku-style grid. This exercise helped them develop logical thinking and pattern recognition skills. Students from classes 6 to 9 participated.
3. Priority Quest
Priority Quest focused on how to present and analyze data to make better decisions. Using worksheets, students showed their data through text, drawings, scaling, and graphs. This hands-on activity helped them learn different ways to structure and understand data. Students from classes 8 and 9 participated, either alone or in pairs.
On National Science Day at TIFR, I had the opportunity to conduct a session on Jungle Safari, a maths and wildlife module, with 8th and 9th-grade school students. This module integrates mathematics and wildlife, challenging the common belief that maths and biology don’t connect. It enhances students’ mathematical abilities through real-world applications in ecology. The session provided valuable insights into how students engage with the module, deepening my understanding of its impact. These also insights are now motivating me to write a paper exploring how Jungle Safari fosters mathematical thinking in an interdisciplinary context.
This workshop was conducted for 25 undergraduate students who were curious about how we designed waste management systems on our campus and how such actions take shape. Through design as a problem-solving approach, we demonstrated how sustainability can be achieved step by step.
We began by identifying the problem, exploring various solutions, and implementing waste segregation into dry and wet waste. Students learned the composting process through hands-on activities.
To make waste management more engaging, we introduced "Trace the Waste", a board game designed using the design-thinking process, helping students understand waste management through play.
This time, during bird watching, I realized how much nature gives us—it can heal, reduce anxiety, and offer endless learning opportunities. Birds and other creatures have inspired incredible innovations. For example, the Kingfisher’s beak design inspired engineers to create a train engine's front, reducing noise and improving speed. Similarly, the suction mechanism inspired by octopus —this concept is called biomimicry.
This is the essence of design thinking—observing nature, drawing inspiration, and applying it to solve real-world problems. A good designer learns to see, understand, and communicate ideas through nature’s wisdom.