Triggers

Just like how a Trigger is, but new variants of them that come with different functionality!

MDirectorTrigger

A Trigger and an EnemySpawnDirector combined into 1! Simply place down your EnemySpawnPoint's like you normally would, then touch a MDirectorTrigger to spawn the group of enemies named nGroupName.


Variables

MRandomTrigger

Randomly fires to 1 event inside of the Events array. Perfect for simple randomness.


Variables

MScriptedTrigger

Emulates a ScriptedTrigger via a Trigger, allowing for quick and simple AIScript creations with triggers. It's recommended to have the first action be a MACTION_WaitForEventSimple, because this action works perfectly alongside a MScriptedTrigger. By having the first action be a MACTION_WaitForEventSimple in a MScriptedTrigger, you essentially get the AIScript to automatically link up to the MScriptedTrigger.


Variables

MSetPropTrigger

On the actor ActorTag, sets the value of variable Variable to equal Value.


Variables

MSimpleRandomTrigger

A trigger that will fire to EventTrue if the probability chance hits. If it doesn't hit, then the trigger will fire to EventFalse.


Variables