function BaseCam GetCam() - Returns the current player's camera
function Pawn GetHP() - Returns the current player's pawn
function KWHud GetHUD() - Returns the current player's HUD
function array<KWHudItem> GetHudItems() - Returns the current player's HUD items
function Pawn GetICP() - Returns the InventoryCarrierPawn, which is the pawn that is always responsible for any sort of inventory management. Example: if you need to add coins to the current player's inventory, you must do it like such: ICP = U.GetICP(); gives you a reference to ICP, then you follow that with: KWPawn(ICP).AddToInventoryCollection(class'Coin', 64);
function KWHeroController GetPC() - Returns the current player's PlayerController