An array of custom HUD items that you can enable or disable in real-time thanks to the ManageHUDItems action. At the moment, only 1 is properly implemented, with more to come in the future.
Due to UE2 limitations, the variables for the HUD items must be modified strictly via SetProps, and the SetProps will always be re-ran each time the HUD item is modified in real-time. Default values are provided for each HUD item as well since you would otherwise have no clue what the default values are.
A simple timer that shows how long the level has been running for. Perfect for speedrunners, or for custom timer conditions in your map.
Variables
fOffsetX - [Default=0.01] The percentage of how far away from the left side of the screen the timer should be
fOffsetY - [Default=0.5] The percentage of how far away from the top side of the screen the timer should be
fTimerFont - [Default=F_BigArielFont] The font the timer should use
bResetTimerOnLoadGame - [Default=false] If true, the timer will reset back to 0.0 seconds when loading a save
fTimeSeconds - [Default=0.0] Contains the current amount of time that has elapsed. Can be overwritten manually and can be pulled from for special conditions related to how long the timer has been running for