AI/ML Research & Tech

Sherol Chen, PhD - Google Research - Expressive ML

LinkedIn | Google Scholar | Google Research

Sherol, an AI Research Engineer from Google, has been working on ways that AI can provide creative leverage for over 10 years. She works on representational alignment for how generative models can better adapt to user intent, and is excited about the ways we can use technology to amplify and cultivate creativity in people across diverse communities.

“That is what the scientist is seeking. That is what the artist is seeking, his writings, his weaving, his music, his pictures are just the expressions of his soul in his search for Truth. My paintings are my soul’s expression of it’s yearnings and questions in its desire to understand the work of the Great Creator.” - Dr. George Washington Carver 

Papers, Talks, Projects

Invited keynote talk on Generative AI and Music | North Carolina Central University  | April 2024

The talk covered research advancements in Generative AI from RNNs/LSTMs, CoCoNet (Counterpoint by Convolution), Variational Autoencoders, to Transformers and RL for music, spanning over the past 10 years.  

Beyond Thumbs Up/Down | ICML 2024 Workshop MHFAIA

Untangling Challenges of Fine-Grained Feedback for Text-to-Image Generation.  This paper investigates the effectiveness of fine-grained feedback which captures nuanced distinctions in image quality and prompt-alignment, compared to traditional coarse-grained feedback (for example, thumbs up/down or ranking between a set of options). 

A Design Space for Intelligent and Interactive Writing Assistants | CHI 2024 Hawaii

Our design space aims to offer researchers and designers a practical tool to navigate, comprehend, and compare the various possibilities of writing assistants, and aid in the envisioning and design of new writing assistants.

Technical Advisor for SF Symphony's AI inspired Soudbox Production

Robots + Music. Humans + AI. Be inspired by what we collaboratively can build with today’s cutting-edge technology. Enjoy a night of classical music through the lens of a roboticist that wants you to interact. This is a human-centered experience with audience participation to create pieces of art. Playfully explore what the future of technology and music could be. 

AutoRating 

2024

Representational Alignment Paper

2023

MuLan UMAP - Music Joint-Embedding visualization

2023

Counterfactuals Paper

2023

Authorial Leverage Paper

2023

ICIDS Doctoral Consortium Chair

2022

Broadening Research Communities Paper

2022

ACL Paper on Story Centuar 

2021

STT Fox Demo

2020

Text to Dialog

2020

Semantic Chat

2020

CHI Paper on UX

2019

Keynote Speaker

Google Cloud Summit, Tel Aviv | 2019


AutoML 

2018

Multi-Sequential Structure paper

2018

Keynote Speaker

Google Cloud Summit, Tel Aviv | 2018


Speaker

Pixar Talk | 2018


OReilly Conf | 2017


TensorFlow Dev Summit | 2017


PhD Thesis

2016

YouTube Patent

2015

Dark Room, 2014

Stanford Precollegiate Robotics and Artificial Intelligence Instructor, 2013


Chen, S., A. Duensing, P. Kong, A. Jhala, N. Wardrip-Fruin, and M. Mateas, “RoleModelVis: A Visualization for Logical Story Models”, AIIDE ’12: AAAI, Artificial Intelligence in Digital Entertainment, 2012.


Lab Bunnies 2012

Halo and Philosophy

2011

ExTiNxTiON 

2011

Rover’s Inferno 

2010

Chen, S., A. M. Smith, A. Jhala, N. Wardrip-Fruin, and M. Mateas, “RoleModel: towards a formal model of dramatic roles for story generation”, INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.

Cake 

2010

Chen, S., M. Nelson, A. Sullivan, and M. Mateas, “Evaluating the Authorial Leverage of Drama Management”, Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.

Sullivan, A., S. Chen, and M. Mateas, “From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience”, Proceeding of the AAAI 2009 Spring Symposium on Interactive Narrative Technologies II: AAAI Press, 2009.

EMPath  

2009

Sullivan, A., S. Chen, and M. Mateas, “Integrating Drama Management into an Adventure Game”, Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.

Eternity   

2008

Imposition: Algorithmic Music – LISP

2008   

Lasting Impressions – GreaseMonkey & JavaScript

2007   


TriUne – RPGToolKit and UCPOP Planner

2007

Warthog Segway Robot – Pathfinding  

2007

McNair Scholar 

2007

kD teapot tree: Visibility Computations with Preprocessed Computational Geometry – C++

2006

AI Research Scholar

2005

McNair Scholar

2004

MetroGen: City Generator – OpenGL

2003

Project X: HC11 Music Box – Motorolla HC11 + Archimedes C

2002