AI/ML Research & Tech
Sherol Chen, PhD - Google Research - Expressive ML
LinkedIn | Google Scholar | Google Research
Sherol, an AI Research Engineer from Google, has been working on ways that AI can provide creative leverage for over 10 years. She works on representational alignment for how generative models can better adapt to user intent, and is excited about the ways we can use technology to amplify and cultivate creativity in people across diverse communities.
“That is what the scientist is seeking. That is what the artist is seeking, his writings, his weaving, his music, his pictures are just the expressions of his soul in his search for Truth. My paintings are my soul’s expression of it’s yearnings and questions in its desire to understand the work of the Great Creator.” - Dr. George Washington Carver
Papers, Talks, Projects
Invited keynote talk on Generative AI and Music | North Carolina Central University | April 2024
The talk covered research advancements in Generative AI from RNNs/LSTMs, CoCoNet (Counterpoint by Convolution), Variational Autoencoders, to Transformers and RL for music, spanning over the past 10 years.
Beyond Thumbs Up/Down | ICML 2024 Workshop MHFAIA
Untangling Challenges of Fine-Grained Feedback for Text-to-Image Generation. This paper investigates the effectiveness of fine-grained feedback which captures nuanced distinctions in image quality and prompt-alignment, compared to traditional coarse-grained feedback (for example, thumbs up/down or ranking between a set of options).
A Design Space for Intelligent and Interactive Writing Assistants | CHI 2024 Hawaii
Our design space aims to offer researchers and designers a practical tool to navigate, comprehend, and compare the various possibilities of writing assistants, and aid in the envisioning and design of new writing assistants.
Technical Advisor for SF Symphony's AI inspired Soudbox Production
Robots + Music. Humans + AI. Be inspired by what we collaboratively can build with today’s cutting-edge technology. Enjoy a night of classical music through the lens of a roboticist that wants you to interact. This is a human-centered experience with audience participation to create pieces of art. Playfully explore what the future of technology and music could be.
AutoRating
2024
Representational Alignment Paper
2023
MuLan UMAP - Music Joint-Embedding visualization
2023
Counterfactuals Paper
2023
Authorial Leverage Paper
2023
ICIDS Doctoral Consortium Chair
2022
Broadening Research Communities Paper
2022
ACL Paper on Story Centuar
2021
STT Fox Demo
2020
Text to Dialog
2020
Semantic Chat
2020
CHI Paper on UX
2019
Keynote Speaker
Google Cloud Summit, Tel Aviv | 2019
AutoML
2018
Multi-Sequential Structure paper
2018
Keynote Speaker
Google Cloud Summit, Tel Aviv | 2018
Speaker
Pixar Talk | 2018
OReilly Conf | 2017
TensorFlow Dev Summit | 2017
PhD Thesis
2016
YouTube Patent
2015
Dark Room, 2014
Stanford Precollegiate Robotics and Artificial Intelligence Instructor, 2013
Chen, S., A. Duensing, P. Kong, A. Jhala, N. Wardrip-Fruin, and M. Mateas, “RoleModelVis: A Visualization for Logical Story Models”, AIIDE ’12: AAAI, Artificial Intelligence in Digital Entertainment, 2012.
Lab Bunnies 2012
Halo and Philosophy
2011
ExTiNxTiON
2011
Rover’s Inferno
2010
Chen, S., A. M. Smith, A. Jhala, N. Wardrip-Fruin, and M. Mateas, “RoleModel: towards a formal model of dramatic roles for story generation”, INT3 ’10: Proceedings of the Intelligent Narrative Technologies III Workshop, New York, NY, USA, ACM, pp. 1–8, 2010.
Cake
2010
Chen, S., M. Nelson, A. Sullivan, and M. Mateas, “Evaluating the Authorial Leverage of Drama Management”, Association for the Advancement of Artificial Intelligence, Spring Symposium, 2009.
Sullivan, A., S. Chen, and M. Mateas, “From Abstraction to Reality: Integrating Drama Management into a Playable Game Experience”, Proceeding of the AAAI 2009 Spring Symposium on Interactive Narrative Technologies II: AAAI Press, 2009.
EMPath
2009
Sullivan, A., S. Chen, and M. Mateas, “Integrating Drama Management into an Adventure Game”, Proceedings of the Fourth Annual Conference on Artificial Intelligence and Interactive Digital Entertainment: AAAI Press, 2008.
Eternity
2008
Imposition: Algorithmic Music – LISP
2008
Lasting Impressions – GreaseMonkey & JavaScript
2007
TriUne – RPGToolKit and UCPOP Planner
2007
Warthog Segway Robot – Pathfinding
2007
McNair Scholar
2007
kD teapot tree: Visibility Computations with Preprocessed Computational Geometry – C++
2006
AI Research Scholar
2005
McNair Scholar
2004
MetroGen: City Generator – OpenGL
2003
Project X: HC11 Music Box – Motorolla HC11 + Archimedes C
2002