Grapnel scamper is 3D racing game with the unique addition of a grappling hook.
Made using our custom 3D game engine the Torque Engine
Torque Engine is a custom 3D game engine made using C++ which I worked on during my penultimate year in Digipen Institute of Technology. I worked on the Audio system and some of the scripting system. It was also used to create a game Grapnel Scamper to showcase the capabilities of the engine.
Sushi pursuit is a virtual reality (VR) game focused on providing an immersive cooking experience for players. The game leverages the unique capabilities of VR to create a realistic and engaging cooking simulation that appeals to both casual gamers and cooking enthusiasts.
Features: Bimanual interaction / Object interaction / Grab Interaction
Prosperity Pursuit is an Augmented Reality game created using Android Studio with Kotlin. The player has to tap and flick to capture items that spawn around the player.
Features: Augmented Reality / Gyroscope / Database / Audio and Haptic feedback
AICRID: AI-Empowered Cross Reality For Interior Design was our submission for the International Symposium on Mixed and Augmented Reality 2023.
I helped to develop a prototype of an augmented reality application using unity. Implemented the speech to text using Whisper speech recognition model. Developed the AR object manipulation using the ARCore library.
Packed Tracks is about surviving an apocalyptic wasteland on a train. The player must journey to the end by making tough decisions while managing their crew. Players will get a different ending depending on their decisions.
Made using our custom 2D game engine the Copium Game Engine.
Fisherman's Foe is a game created in C++ using the Alpha Engine. It is an arcade fishing game that features randomly generated fish.
I Implemented the UI and interfaces used in game. I also programmed the reeling and minigame mechanics
Scavenger shelter is a mobile game created in Unity and published on the Google Play store with over a 100+ downloads.
I Wrote and maintained the Technical Design Document for the game. I also designed and programmed the randomly generated enemy waves and bosses. I also programmed the upgrade system and energy system