Edmodo: Edmodo is a learning management system that allows teachers to create and manage online classrooms, share resources, and communicate with students and parents. Teachers can use Edmodo to create interactive assignments, quizzes, and discussions, and to track student progress. A language arts teacher creates an Edmodo class for a unit on literary analysis. Students use Edmodo to access readings, submit assignments, and participate in discussions about the literature. The teacher can use Edmodo to provide feedback, track student progress, and communicate with parents.
Plickers: Plickers is a student response system that allows teachers to conduct assessments and track student progress using physical cards with QR codes. Teachers can use Plickers to create multiple-choice or true/false questions, and students can use the cards to respond by holding them up in a certain orientation. A science teacher uses Plickers to conduct a quiz on the solar system. Students use the Plickers cards to respond to the quiz questions by holding them up in a certain orientation to indicate their answers. The teacher scans the cards with a smartphone or tablet to track student responses in real time.
Blendspace: Blendspace is a lesson planning and delivery platform that allows teachers to create and share multimedia lessons and assessments. Teachers can use Blendspace to create interactive lessons using a variety of different multimedia resources, such as videos, images, and text. An English language arts teacher creates a Blendspace lesson on literary analysis. Students use the lesson to access readings, watch videos, and complete interactive activities related to the literature. The teacher can use Blendspace to track student progress and provide feedback.
Edpuzzle: Edpuzzle is a video learning platform that allows teachers to create and share interactive video lessons. Teachers can use Edpuzzle to create lessons by adding questions, comments, and interactive elements to existing videos, or by uploading their own videos. A social studies teacher creates an Edpuzzle lesson on the American Revolution using a video about the events leading up to the revolution. Students watch the video and answer questions about the content as they go along. The teacher can use Edpuzzle to track student progress and provide feedback.
Flipgrid: Flipgrid is a video discussion platform that allows teachers to facilitate discussions and feedback using video. Teachers can use Flipgrid to create video prompts and invite students to respond with their own videos. An art teacher creates a Flipgrid prompt asking students to create a short video explaining their favorite work of art and why they like it. Students use Flipgrid to record and share their videos, and the teacher can use Flipgrid to provide feedback and facilitate discussions about the students' responses.
Google Classroom: Google Classroom is a learning management system that allows teachers to create and manage online classrooms, share resources, and communicate with students and parents. Teachers can use Google Classroom to create interactive assignments, quizzes, and discussions, and to track student progress. A math teacher creates a Google Classroom class for a unit on geometry. Students use Google Classroom to access readings, submit assignments, and participate in discussions about geometry concepts. The teacher can use Google Classroom to provide feedback, track student progress, and communicate with parents.
Kahoot!: Kahoot! is a game-based learning platform that allows teachers to create and share interactive quizzes and surveys that can be used to assess student understanding and engagement. An English language arts teacher creates a Kahoot! quiz on grammar rules. Students use their phones or tablets to participate in the quiz, which is displayed on a projector screen. The teacher can use Kahoot! to track student responses in real-time and provide feedback.
Nearpod: Nearpod is a presentation and assessment platform that allows teachers to create interactive lessons using multimedia content. Teachers can use Nearpod to create lessons that incorporate videos, images, and interactive activities, and to assess student understanding in real-time. A science teacher creates a Nearpod lesson on the human body. Students use Nearpod to access videos and images, and to complete interactive activities related to the topic. The teacher can use Nearpod to track student progress and provide feedback.
Classkick: Classkick is a collaborative learning platform that allows teachers to create and share interactive lessons, and to support students in real-time as they work on tasks and projects. Teachers can use Classkick to provide feedback and support to students as they work, and to track student progress. A math teacher creates a Classkick lesson on fractions. Students use Classkick to work on problems and tasks related to fractions, and the teacher can use Classkick to provide support and feedback as they work.
ThingLink: ThingLink is an interactive image and video platform that allows teachers to create and share multimedia content that is enhanced with interactive elements, such as text, links, and videos. Teachers can use ThingLink to create interactive lessons, assessments, or projects that engage students and support active learning. An art teacher creates an interactive image of a famous painting using ThingLink. Students click on different areas of the image to access additional information and multimedia resources related to the painting.
Google Forms: Google Forms is a survey and quiz creation tool that allows teachers to create and share forms and quizzes with students. Teachers can use Google Forms to create assessments, gather feedback, and engage students in discussions. A science teacher creates a Google Form quiz on the solar system. Students use the form to answer the quiz questions and submit their responses. The teacher can use Google Forms to track student progress and provide feedback.
Explain Everything: Explain Everything is an interactive whiteboard app that allows teachers to create and share multimedia presentations and videos. Teachers can use Explain Everything to create interactive lessons, demonstrations, or assessments that engage students and support active learning. A math teacher uses Explain Everything to create a video lesson demonstrating how to solve a complex math problem. Students can pause and replay the video as needed to follow along with the demonstration and can use the interactive whiteboard tools to work through the problem themselves.
Padlet: Padlet is a digital bulletin board that allows teachers to create and share interactive visual content, such as images, videos, and text. Teachers can use Padlet to create interactive "walls" that students can use to share and discuss ideas, collaborate on projects, or showcase their work. A science teacher creates a Padlet wall for a unit on ecosystems. Students use the wall to share images and videos of different ecosystems and to collaborate on a group project creating a virtual ecosystem.
Quizlet: Quizlet is a learning and study platform that allows teachers to create and share flashcards, quizzes, and other study materials. Teachers can use Quizlet to create interactive lessons, assessments, and review materials that engage students and support active learning. An English language arts teacher creates a Quizlet set of flashcards for a unit on literary terms. Students use flashcards to study and review the terms, and the teacher can use Quizlet to track student progress and provide feedback.
Poll Everywhere: Poll Everywhere is a polling and feedback platform that allows teachers to conduct live polls and surveys in the classroom. Teachers can use Poll Everywhere to ask questions, gather feedback, and engage students in discussions. A social studies teacher uses Poll Everywhere to conduct a live poll in class, asking students to vote on the most important event in the history of their country. Students use their phones to vote, and the results are displayed in real-time on a projector screen.
ClassDojo: ClassDojo is a communication and behavior management platform that allows teachers to track student progress, communicate with parents, and create a positive classroom culture. Teachers can use ClassDojo to set goals, provide feedback, and reward students for positive behaviors and achievements. An elementary school teacher uses ClassDojo to track student progress and communicate with parents. Students earn points for positive behaviors and achievements, and the teacher uses ClassDojo to share updates and resources with parents.
Socrative: Socrative is a student response system that allows teachers to conduct assessments and track student progress using a range of interactive tools, such as quizzes, polls, and games. Teachers can use Socrative to engage students in interactive lessons and assessments and to track student progress. A science teacher uses Socrative to create a quiz on the solar system. Students use their phones or tablets to participate in the quiz, and the teacher can use Socrative to track student responses in real time and provide feedback.
Study Island: Study Island is a study and assessment platform that allows teachers to create and share interactive lessons, quizzes, and games to support student learning. Teachers can use Study Island to assess student understanding, provide feedback, and track student progress. A math teacher creates a Study Island lesson on geometry. Students use the lesson to work on problems and tasks related to geometry, and the teacher can use Study Island to track student progress and provide feedback.
Duolingo: Duolingo is a language learning platform that allows teachers to create and share interactive lessons and assessments to support student learning. Teachers can use Duolingo to create personalized language learning plans, track student progress, and provide feedback. A Spanish teacher creates a Duolingo class for a unit on verb conjugation. Students use Duolingo to practice conjugating verbs and complete interactive lessons, and the teacher can use Duolingo to track student progress and provide feedback.
Quizizz: Quizizz is a game-based learning platform that allows educators to create and deliver quizzes, surveys, and other interactive assessments to students. It can be used to review and reinforce key concepts, and to track student progress. For example, a teacher could use Quizizz to create a quiz about a lesson on world history, and students could use their devices to participate in the quiz.
Schoology: Schoology is a learning management system (LMS) that allows educators to create, manage, and track student learning. It provides tools for delivering course materials, assigning and grading assignments, and providing feedback to students. For example, a teacher could use Schoology to create a virtual classroom, where students can access course materials, submit assignments, and communicate with their classmates.
GoFormative: GoFormative is an app that allows educators to create and deliver assessments to students in real time. It provides a variety of tools, such as quizzes, surveys, and open-ended questions, to gauge student understanding of course material. For example, a teacher could use GoFormative to create a quiz about a lesson on the periodic table, and students could use their devices to participate in the quiz in real time.
H5P: H5P is a free and open-source platform that allows educators to create and share interactive content, such as quizzes, games, and videos, with their students. It can be used to engage learners and assess their understanding of course material. H5P is compatible with a variety of learning management systems (LMS), making it easy to integrate into existing educational environments. It also provides tools for tracking student progress and performance, allowing educators to monitor student learning and provide targeted support as needed. Overall, H5P is a powerful tool for enhancing teaching and learning with interactive and engaging content. For example, an educator could use H5P to create a quiz about a lesson on the solar system. The quiz could include a variety of question types, such as multiple choice, true/false, and open-ended questions, to assess student understanding of key concepts. Students could use their devices to participate in the quiz in real time, and the educator could track their progress and performance using the tools provided by H5P.
Coursera: Coursera is a platform that provides online courses and programs from top universities and organizations. It allows students to access course materials, participate in interactive assignments and quizzes, and earn certificates or degrees. For example, a student could use Coursera to take a course on computer science from Stanford University and earn a certificate upon completion.
Khan Academy: Khan Academy is a free online learning platform that provides a variety of educational resources, including videos, interactive exercises, and assessments. It can be used to supplement traditional classroom learning or as a standalone resource for self-paced learning. For example, a student could use Khan Academy to practice math skills by completing interactive exercises and watching video lessons.
Code.org: Code.org is an app that teaches students how to code using interactive lessons and games. It can be used to introduce students to computer programming and help them develop valuable coding skills. For example, a teacher could use Code.org to teach their students how to code a simple game using Scratch.
MyMaths: MyMaths is an online math platform that provides a variety of resources, including interactive lessons, games, and assessments, to help students learn and practice math skills. It can be used to supplement traditional math instruction or as a standalone resource for self-paced learning. For example, a student could use MyMaths to practice their algebra skills by completing interactive lessons and playing math games.
EdX: EdX is a platform that provides online courses and programs from top universities and organizations. It allows students to access course materials, participate in interactive assignments and quizzes, and earn certificates or degrees. For example, a student could use EdX to take a course on business management from the University of California.
Codecademy: Codecademy is an app that teaches students how to code using interactive lessons and projects. It can be used to introduce students to computer programming and help them develop valuable coding skills. For example, a teacher could use Codecademy to teach their students how to build a website using HTML and CSS.
Moodle: Moodle is an open-source learning management system (LMS) that allows educators to create, manage, and track student learning. It provides tools for delivering course materials, assigning and grading assignments, and providing feedback to students. For example, a teacher could use Moodle to create a virtual classroom, where students can access course materials, submit assignments, and communicate with their classmates.
Slido: Slido is an app that allows educators to create and deliver interactive presentations and quizzes to their students. It provides tools for adding polls, quizzes, and other interactive elements to presentations, making them more engaging and interactive. For example, a teacher could use Slido to create a presentation about the human body, and add quizzes and polls to assess student understanding of key concepts.
Graasp: Graasp is a learning management system (LMS) that allows educators to create, manage, and track student learning. It provides tools for delivering course materials, assigning and grading assignments, and providing feedback to students. Graasp also offers a variety of interactive resources, such as simulations, games, and videos, to engage learners and assess their understanding of course material. For example, a teacher could use Graasp to create a virtual classroom, where students can access course materials, complete interactive assignments, and participate in simulations to learn about a particular topic.
Flashcard Machine: Flashcard Machine is an app that allows students to create and study flashcards and other learning materials. It can be used to help students memorize and review information for exams and assessments. For example, a student could use Flashcard Machine to create flashcards to study for a history test, and practice their vocabulary with quiz games.
BrainPOP: BrainPOP is an educational app that provides a variety of resources, including videos, games, and quizzes, to help students learn and practice a variety of subjects. It can be used to supplement traditional classroom learning or as a standalone resource for self-paced learning. For example, a student could use BrainPOP to watch a video about the solar system and then complete a quiz to test their understanding of the material.
Rosetta Stone: Rosetta Stone is a language learning app that uses a variety of methods, such as interactive lessons, games, and videos, to help students learn a new language. It provides a range of resources to support language learning, including grammar and vocabulary lessons, conversation practice, and cultural content. For example, a student could use Rosetta Stone to learn French by completing interactive lessons and practicing conversation skills.
TED-Ed: TED-Ed is an educational platform that provides a variety of resources, including videos, interactive lessons, and quizzes, to help students learn about a variety of subjects. It can be used to supplement traditional classroom learning or as a standalone resource for self-paced learning. For example, a student could use TED-Ed to watch a video about the history of the printing press and then complete a quiz to test their understanding of the material.
DuoLingo Kids: DuoLingo Kids is a language learning app specifically designed for children. It uses a variety of methods, such as interactive lessons, games, and videos, to help young learners learn a new language. It provides a range of resources to support language learning, including grammar and vocabulary lessons, conversation practice, and cultural content. For example, a student could use DuoLingo Kids to learn Spanish by completing interactive lessons and playing language games.
Scholastic Learn at Home: Scholastic Learn at Home is an educational platform that provides a variety of resources, including videos, games, and activities, to help students learn about a variety of subjects. It can be used to supplement traditional classroom learning or as a standalone resource for self-paced learning. For example, a student could use Scholastic Learn at Home to watch a video about the solar system and then complete a related activity to reinforce their understanding of the material.
Geogebra: Geogebra is a mathematical software application that allows users to create, explore, and share interactive geometric diagrams. It can be used to support teaching and learning in mathematics, physics, and other subjects. Geogebra is a mathematical software application that allows users to create, explore, and share interactive geometric diagrams. It can be used to support teaching and learning in mathematics, physics, and other subjects.
Desmos: Desmos is a mathematical software application that allows users to create, explore, and share interactive graphs and diagrams. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use Desmos to create an interactive graph that illustrates the relationship between the volume of a cylinder and its radius. Students could then explore the graph by adjusting the values of the radius and observing how the volume changes.
Autograph: Autograph is a mathematical software application that allows users to create, explore, and share interactive graphs and diagrams. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use the Autograph to create an interactive graph that illustrates the relationship between the speed of a car and its distance traveled. Students could then explore the graph by adjusting the values of the speed and distance and observing how the relationship changes.
Graphical: Graphical is a mathematical software application that allows users to create, explore, and share interactive graphs and diagrams. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use Graphical to create an interactive graph that illustrates the relationship between the temperature of a substance and its volume. Students could then explore the graph by adjusting the values of the temperature and volume and observing how the relationship changes.
iGeogebra: iGeogebra is a mathematical software application that allows users to create, explore, and share interactive geometric diagrams on iOS devices. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use iGeogebra to create an interactive geometric diagram that illustrates the properties of a triangle. Students could then explore the diagram by adjusting the values of the sides and angles of the triangle and observing how the properties change.
Geogebra for Schools: Geogebra for Schools is a version of Geogebra specifically designed for use in schools. It provides a range of tools and resources to support teaching and learning in mathematics and other subjects. A teacher could use Geogebra for Schools to create an interactive geometric diagram that illustrates the properties of a circle. Students could then explore the diagram by adjusting the values of the radius and circumference of the circle and observing how the properties change.
Dynamic Geometry: Dynamic Geometry is a mathematical software application that allows users to create, explore, and share interactive geometric diagrams. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use Dynamic Geometry to create an interactive geometric diagram that illustrates the properties of a parallelogram. Students could then explore the diagram by adjusting the values of the sides and angles of the parallelogram and observing how the properties change.
Geometry Expressions: Geometry Expressions is a mathematical software application that allows users to create, explore, and share interactive geometric diagrams. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use Geometry Expressions to create an interactive geometric diagram that illustrates the properties of a rectangle. Students could then explore the diagram by adjusting the values of the sides and angles of the rectangle and observing how the properties change.
Fathom: Fathom is a mathematical software application that allows users to create, explore, and share interactive graphs and diagrams. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use Fathom to create an interactive graph that illustrates the relationship between the height of a plant and the amount of sunlight it receives. Students could then explore the graph by adjusting the values of the height and sunlight and observing how the relationship changes.
Graphing Calculator: Graphing Calculator is a mathematical software application that allows users to create, explore, and share interactive graphs and diagrams. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use Graphing Calculator to create an interactive graph that illustrates the relationship between the mass of an object and its acceleration. Students could then explore the graph by adjusting the values of the mass and acceleration and observing how the relationship changes.
Graphical Calculator: Graphical Calculator is a mathematical software application that allows users to create, explore, and share interactive graphs and diagrams. It can be used to support teaching and learning in mathematics and other subjects. A teacher could use Graphical Calculator to create an interactive graph that illustrates the relationship between the temperature of a substance and its pressure. Students could then explore the graph by adjusting the values of the temperature and pressure and observing how the relationship changes.
Scientific Calculator Plus: Scientific Calculator Plus is a calculator app that provides a range of tools and resources for performing scientific calculations. It includes functions for trigonometry, logarithms, and other advanced mathematical operations. For example, a student could use Scientific Calculator Plus to solve a physics problem involving the acceleration of an object.
Socratic: Socratic is an educational platform that provides a range of resources, including videos, interactive lessons, and quizzes, to help students learn about a variety of subjects, including science. It can be used to supplement traditional classroom learning or as a standalone resource for self-paced learning. For example, a student could use Socratic to watch a video about the properties of matter and then complete a quiz to test their understanding of the material.
myHomework: myHomework is a study app that helps students track and manage their assignments, schedule, and grades. It can be used to support teaching and learning in a variety of subjects, including science. For example, a student could use myHomework to track the due dates for science assignments and tests, set reminders for upcoming due dates, and keep track of their grades.
Sketchfab: Sketchfab is an online platform that allows users to create, share, and explore 3D models. It can be used to support teaching and learning in science subjects that involve the visualization of complex concepts, such as anatomy or geology. For example, a student could use Sketchfab to explore a 3D model of the solar system and learn about the different planets and their characteristics.
Science360: Science360 is an app that provides a range of resources, including videos, images, and articles, to help users learn about science and technology. It can be used to supplement traditional classroom learning or as a standalone resource for self-paced learning. For example, a student could use Science360 to watch a video about the process of photosynthesis and then read an article about the role of photosynthesis in the carbon cycle.
Astro Cat: Astro Cat is a game app that provides a range of resources, including interactive lessons and quizzes, to help users learn about space and astronomy. It can be used to supplement traditional classroom learning or as a standalone resource for self-paced learning. For example, a student could use Astro Cat to learn about the different types of galaxies and then take a quiz to test their understanding of the material.
Science Journal: Science Journal is an app that allows users to collect, analyze, and share data related to scientific experiments. It can be used to support teaching and learning in science subjects that involve data collection and analysis, such as physics or biology. For example, a student could use Science Journal to collect data on the movement of a swinging pendulum and then analyze the data to determine the period of the pendulum.
Simulation and modeling tools: Simulation and modeling tools can be used to create interactive simulations and models that allow students to explore and experiment with complex concepts and systems. These tools can support active learning by providing students with hands-on, experiential learning opportunities.
Game-based learning platforms: Game-based learning platforms use elements of game design, such as points, badges, and competitions, to engage students and encourage active learning. These platforms can be used to create interactive learning games or challenges that support active learning in the classroom.
Adaptive learning platforms: Adaptive learning platforms use artificial intelligence to personalize learning for each student based on their needs and progress. These platforms can be used to support active learning by providing personalized learning experiences that are tailored to each student's needs and abilities.
Collaboration tools: Tools such as Google Docs, Slack, and Trello can be used to facilitate collaboration and communication among teachers and students. These tools can be used to support group work, share resources, or conduct online meetings and discussions, which can help support active learning in the classroom.
Virtual reality (VR) and augmented reality (AR) technologies: VR and AR technologies can be used to create immersive learning experiences that can enhance engagement and retention. These technologies can be used to create interactive simulations, virtual field trips, or other interactive learning activities that support active learning.
Educational apps: There are many different educational apps available that can be used to support active learning in the classroom. These could include apps for creating and sharing multimedia content, conducting assessments, or facilitating group work and collaboration.
Interactive whiteboards: Interactive whiteboards are large touch-sensitive displays that can be used to present and interact with multimedia content in real-time. These can be used in classrooms to support active learning by allowing teachers to incorporate multimedia resources, engage students with interactive activities, and facilitate student collaboration.
Learning management systems: LMS are web-based platforms that can be used to manage course materials, assignments, and assessments. Examples of LMS include Blackboard, Moodle, and Canvas.