This is the 3D background I created for a 9 second animation where a man accidentally falls over a rolling can, carrying his food. Becaise I modelled the burger and chips, I thought it would be obvious to set my animation in a fast food restaurant - specificallly a retro-inspired diner. The models and mode textures were made in Autodesk Maya aside from the vinyl records (drawn by hand) and menus (drawn using GIMP).
This 3D dollhouse I made in Autodesk Maya after graduating my undergraduate animation and illustration course. I was inspired by wooden Waldorf and Montessori toys to create stylised, geometric peg dolls and furniture.
Based on the backgrounds from the original, 'Scooby-Doo, Where Are You?' cartoon from 1969, I created two different 3D-modeled sets - a lonesome wooden house and a mad scientist's laboratory. I made the models in Autodesk Maya, painted them in Substance Painter before editing the final images in Photoshop.
This is the first character I 3D modelled - a lady knight with panteloons inspired by the 15th century. This character was also the first 3D model I ever made, sculpting her in Zbrush, retopologising and rigging in Autodesk Maya and texturing in Adobe Substance Painter.