Range is a crucial part of Karate. You must understand each move in your arsenal and how far it can extend.
Certain moves may be able to hit the enemy at an extended reach whilst the enemy is unable to reach you.
Much like range, certain moves tend to have certain 'cones' of impact. You are able to both use your own 'cones' to your advantage whilst also exploiting your enemies.
You may be able to attack from a different angle and bypass your enemies attack for a free hit
(Tip: This is particularly effective with Kyokushin's long kick)
Positioning/Movement is the most important aspect of Karate. You need to be aware of your enemies' arsenal and work around it.
There are two vital principles of combat that are reliant on movement. Backstepping and Pushing.
Backstepping is when you move backwards in a fight to step out of your enemy's range.
Pushing is when you push into an enemy to close distance.
Much like range, each move has a different speed. This will allow you to attack faster than an enemy and thus, bypassing their strike.
Sometimes, a move with a quicker speed may also be a weaker choice If your intent is to clash, as you want to be able to have your move animation be playing for the longest period of time you can. Quicker moves tend to be over quicker.
Baiting is when you attempt to get the enemy to either attack or block. There are several techniques you can use to do this from;
Pretending to hit (Move your camera to the side fast)
Sudden Movements (Standing still, playing defensively before quickly stepping forward)
If an enemy reacts to your bait, It allows for a greater chance to land a hit
Clashing is when both people attack at the same time, causing neither move to land. This is, depending on your style, often a safer way to 'block' than wasting your actual block.