If you don't have Linux or might not be comfortable with a command line, we went ahead and pre-compiled a few of the freeware games from scummvm.org into N64-compatible rom images. These were checksum corrected and tested on an Everdrive 64. However, they were not padded to specific sizes so they might not work with copiers like the Doctor V64.

The wiki.scummvm.org page for N64 already has information on saving progress in ScummVM, but that article was written before the Everdrive 64 existed and some details aren't quite as clear as they should be.


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There are some hard limits with the N64 though. Most flash carts max out at 64MB for rom images, they can't run roms bigger than that. This means pretty much no talkie version of a game will work. In fact, with only .ogg and uncompressed pcm audio being supported, even getting CD soundtracks working is also a bit of a pickle, due to lack of space. That said, if using floppy versions, it's possible to fit multiple games into one scummvm-n64 rom image. However, in our testing of different games, we did notice the floppy version of Day of the Tentacle actually has some voice clips, so there's that at least.

I think the dosbox scaling functions are actually faster than in scummvm, but scummvm runs at 15 fps and only has to update the part of the screen that changes. Which is a bit different than dosbox running at 70 fps and having to update the entire screen.

1. Copy the files in the archive to a folder named scummvm within your SD Card.

2. Copy any games supported by ScummVM to your SD Card.

3. Insert your SD Card adapter with the prepared SD Card into Slot A of the GameCube.

4. Run scummvm.dol either using SDLoad or any method of your choice.

Create a directory per game in /userdata/roms/scummvm/. For this example, we will use the game files for The Day of the Tentacle. The game files will need to be put in the directrory /userdata/roms/scummvm/Day_of_the_Tentacle/. Then, in this game data directory, a blank file named .scummvm needs of the game, like tentacle.scummvm. This file can contain run commands if desired, or just be completely empty.

To find out the codename of the game, open up scummvm from the Applications menu ([F1] on the system list) and load the game, the ID will be provided. For example, with the game The 11th Hour: The Sequel to The 7th Quest (DOS/English):

Commercial games might need additional files copied over, ScummVM will tell you what's missing if it fails to find them upon launching the game. If it doubt, copy over the entire contents of the commercial game's folder as-is into roms/scummvm//.

Create a directory per game in /userdata/roms/scummvm/. For example, let's imagine you own the data file from the Day of the Tentacle, in that case, just put all the files in a directrory /userdata/roms/scummvm/Day_of_the_Tentacle/. Then, in this game data directory, you need to create a file with the codename of the game, like tentacle.scummvm. This file can just be empty.

Alternatively, SSH into Batocera and run /usr/bin/scummvm --list-games | >> /userdata/system/codename.txt to list all the game titles and search for your game in the resulting /userdata/system/codename.txt file.

For example, you can copy the game  Broken Sword  into the directory  Broken Sword 1.scummvm  in the directory scummvm.

In this directory, create a file named sword1.scummvm ff782bc1db

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