Getting Unstuck challenges
What's "Getting Unstuck"?
Getting Unstuck was a 21-day learning experience in July 2018 of small Scratch programming challenges for K–12 teachers. It now offers useful resources like a strategies list and challenge archive. Getting Unstuck is a project of the Creative Computing Lab at the Harvard Graduate School of Education. (Text adapted from About Getting Unstuck). These Getting Unstuck materials are licensed under CC BY-NC-SA.
Below is a list of the challenges, each with a hyperlinked icon for its Getting Unstuck Scratch Studio. There, you'll find lots of example projects by participating teachers. Thank you to the ScratchEd Team for this amazing collaborative experience and helpful resources. They are a great addition to ScratchPals projects!
Create a project that involves the touching color blocks in the Sensing category (i.e., touching color? and color is touching?). For example, you could have a sprite moving around on a colorful background, with the sprite behaving differently depending on which color it is touching, like in a maze game.
Find a project that uses broadcasting and remix it. For example, you could remix this pass-it-on project that we started.
Create a project that uses the cloning features of Scratch. For example, you could make a project that represents a natural or human-made phenomenon.
ScratchPals logo and site graphics incorporate images from the Lifelong Kindergarten Group at MIT Media Lab and the Creative Computing Lab at the Harvard Graduate School of Education, as well as UNICEF and World's Largest Lesson. Icons adapted from Freepik at www.flaticon.com.