Resources

What is Scratch?

Scratch is a programming language and an online community where children can program and share interactive media such as stories, games, and animation with people from all over the world. As children create with Scratch, they learn to think creatively, work collaboratively, and reason systematically. Scratch is designed, developed, and moderated by the Scratch Foundation, a nonprofit organization. (Text from Scratch "For Parents" webpage)

Scratch Educator Resources

Your students can use Scratch to code their own interactive stories, animations, and games. In the process, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s society. (Text from Scratch for Educators)

Scratch Teacher Accounts

A Scratch Teacher Account provides teachers and other educators with additional features to manage student participation on Scratch, including the ability to create student accounts, organize student projects into studios, and monitor student comments. (Text from Scratch Teacher Account FAQ)

Scratch Community Guidelines

These guidelines help to keep Scratch a friendly and creative community where people with different backgrounds and interests feel welcome. They include: Be respectful; Be constructive; Share; Keep personal info private; Be honest; and Help keep the site friendly. Also, they're an excellent resource for teaching digital citizenship! (Text adapted from Scratch Community Guidelines)

Getting Unstuck

Getting Unstuck is a learning experience for PK–12 teachers who are passionate or curious about supporting creative work with Scratch. It was first held in 2018 as a 21-day learning experience, and then in July 2020 as a 10-day experience. It offers useful resources like a strategies list. Getting Unstuck is a project of the Creative Computing Lab at the Harvard Graduate School of Education. Find more information here. (Text adapted from About Getting Unstuck)

Scratch Educator Meetups

Scratch Educator Meetups are peer-designed professional learning experiences. At a ScratchEd Meetup, you can share, create, and learn with other educators who are also passionate about teaching with Scratch. Scratch Educator Meetups are a project of the ScratchEd Team @ Harvard Graduate School of Education. There are currently 37 of these Meetup groups in 10 countries. More info is available on the Scratch Educator Meetup site. (Text adapted from the Scratch Educator Meetup description on Meetup)

Creative Computing Curriculum Guide

The Creative Computing Curriculum Guide is a collection of ideas, strategies, and activities for an introductory creative computing experience using the Scratch programming language. The Guide was created by the Creative Computing Lab at the Harvard Graduate School of Education. Visit the CCCG website to preview, download, and edit any of the activities in this versatile, adaptable curriculum for K–12 educators!

Getting Unstuck Curriculum

Getting Unstuck is a 10-module intermediate Scratch curriculum to help your students develop greater creative and conceptual fluency with code. The curriculum reimagines the classroom as a design studio: a culture of learning in which students explore, create, share, and reflect. Get started with the curriculum by reading the orientation, then explore the modules. (Text from the Creative Computing Lab's Getting Unstuck orientation webpage.

CSinSF.org

CSinSF.org, a site of the San Francisco Unified School District, contains a full Scratch curriculum for grades 3-5. These resources are drawn from a variety of sources (including the ScratchEd Team of the Harvard Graduate School of Education) and are shared under a Creative Commons license (CC BY-NC-SA 4.0).

Sustainable Development Goals

According to the United Nations, these 17 goals are a call for action by all countries – poor, rich and middle-income – to promote prosperity while protecting the planet. They recognize that ending poverty must go hand-in-hand with strategies that build economic growth and address a range of social needs including education, health, social protection, and job opportunities, while tackling climate change and environmental protection. (Text adapted from United Nations Sustainable Development)

The World's Largest Lesson

The World’s Largest Lesson brings the Global Goals to children all over the world, reaching over 130 countries and millions of children since its launch in September 2015. Those at the World's Largest Lesson produce free and creative resources for educators to teach lessons, run projects, and stimulate action in support of the Goals. (Text adapted from the World's Largest Lesson website)

World Clock Meeting Planner

The World Clock Meeting Planner is a handy tool for arranging web or video conferences across different time zones. Thanks to @vierra_robyn for passing along this helpful resource!

ScratchPals logo and site graphics incorporate images from the Scratch Foundation, the Creative Computing Lab at the Harvard Graduate School of Education, UNICEF, World's Largest Lesson, micro:bit Foundation, and JoyLabz Makey Makey. Icons are adapted from Freepik at www.flaticon.com.