Changelogs


Compare Scatter Version Pro and Version Standard

4.0 24 November 2020

  • improvement: Introducing the new "Scatter Pro" pricing with more biomes and exclusive features, free upgrade for all previous version owner.

  • improvement: New addition to the biome library! 153 new assets, 64 new biomes and 90 new layers.

  • improvement: Simpler installation with Lodify, it is shipped inside the .zip and you can enable it directly inside the Scatter addonpref.

  • improvement: The particles per square meters/kilometers operator now will take masked areas into consideration (optional).

  • improvement: Apply Object Scale automatically when scattering.

  • improvement: New warning message on masks panel if your terrain don't have enough vertices.

  • improvement: New export panel:

  • (new export panel) improvement: moved the "export scattering masks to vertex-colors" in this new panel.

  • (new export panel) new-feature: New "convert particles as objects/meshes" operator.

  • (new export panel) new-feature: New "export visible particles as .json" operator for Game Developpers.

  • new-feature: New Scattering Masks:

  • (new masks) new-feature: particle proximity Mask (add/remove particles near other particles).

  • (new masks) new-feature: shadow Mask (distribute particles by shadow).

  • (new masks) new-feature: 2d bezier area Mask (remove particles inside/outside the area of a closed bezier curve).

  • (new masks) new-feature: Object-Collision Mask (remove particles inside/outside mesh-object within chosen collection).

  • new-feature: Duplicate the Selected particle systems with the new dupplication operator.

  • new-feature: Lodify got new batch operators to automatically set-up and also generate LOD's on the fly.

  • new-feature: Implemented a new 2D remesher to remesh ugly ngons more easily (location: 'Scatter Panel>Creation>Terrain Creation').

  • new-feature: New operator in the mask option header to reset all Scatter System(s) base vertex-group to full weight (useful if terrain-mesh changed).

  • Bugfix: apply displacement button broken due to blender new drag-and drop modifiers system introduced in 2.90.

  • Bugfix: migration to a new library folder from "Scatter Asset Library" to "Asset Library", if you had custom packages you just need to move files to new location then refresh the manager.

  • Bugfix: Removal of Terrascape packages due to circulation of illegal copies and deprecated content, all Terrascape package owners will need to re-install an updated versions of their Terrascape packages they purchased in the blendermarket. contact me on (BD3D) on the blendermarket for more informations if needed.

  • Bugfix: adjusted a few materials for eevee transparancy.

3.1 10 September 2020

  • Bugfix: Random behavior, batch particle delete operator deleting wrong particle system.

3.0 17 July 2020

  • new-feature: New custom Scatter biome-manager interface.

  • new-feature: Complere Rework of the vertex-group masking workflow with additional new features. This new workflow is working like a mini-modifier system. This rework mainly consist of :

  • (new mask workflow) improvement: Altitude (integration with the new workflow).

  • (new mask workflow) improvement: Slope (integration with the new workflow).

  • (new mask workflow) improvement: Border (integration with the new workflow).

  • (new mask workflow) improvement: Boolean Bezier (integration with the new workflow).

  • (new mask workflow) improvement: Layer Painting (integration with the new workflow + new tools and weight transfer option).

  • (new mask workflow) improvement: Camera Culling (integration with the new workflow + with multi camera support).

  • (new mask workflow) improvement: Camera Clipping (integration with the new workflow + with new ray-casting options).

  • (new mask workflow) new-feature: Curvature (distribute by terrain concavity/convexity).

  • (new mask workflow) new-feature: Waterflow (distribute by terrain stream calculation).

  • (new mask workflow) new-feature: Sharpness (distribute by terrain flatness/sharpness).

  • (new mask workflow) new-feature: Normal (distribute by XYZ normal projection).

  • (new mask workflow) new-feature: Slope Orientation (distribute by slope orientation angle).

  • (new mask workflow) new-feature: Edge/face data (distribute by face/edge data ex: edge marked as seam, sharp, ect...).

  • (new mask workflow) new-feature: Vertex-colors channels to vertex-groups convert (vcolor rgv to vertex group for distribution).

  • (new mask workflow) new-feature: Texture (texture data to vertex group for distribution).

  • (new mask workflow) new-feature: Uv image (uv image to vertex group for distribution).

  • new-feature: New 'on creation' options to create default color and name from newly created systems.

  • new-feature: Convert existing particle systems to scatter (it will just set up a few names and vertex-groups). Also compatible with Graswald.

  • improvement: New documentation system, all docs are now in a nice new website, with lots of explanatory gifs and images, the documentation operators will redirect to the correct page.

  • improvement: New Logo and relooking.

  • improvement: slight ui-rework.

  • improvement: The problem of the particle orientation being aligned on the Y axis after scattering can be resolved in 'object>relation>tracking axis'. This props has been introduced inside the instance panel and in the 'on creation behavior' panel.

  • improvement: New "Z displace" slider in the toolbox panel. quickly adjust your selected particles instances height origin.

  • feature-removal: for the camera-clipping and boolean curve operator, there was an option to automatically refresh the viewport on curve/camera move. this automatic refresh option has been removed, you will now need to press on 'update' manually. please see all reasons of this change here https://sites.google.com/view/scatterblender/tutorial/masks?authuser=0#h.copgec4nxo3i.

  • feature-removal: removed the 'particle 90d turn' now that it's no longer needed.

2.1 02 May 2020

  • improvement: faster assets appending.

  • Bugfix: Displacement features replacing random texture of user.

  • Bugfix: Broken preset creation due to wrong encoding (UTF-8) format

2.0 26 April 2020

  • improvement: Installation is much more simple, install Scatter as zip and it’s done.

  • improvement: General UI reworks with a clear header/sub-header system + custom dedicated icons.

  • improvement: The texture feature got it’s own panel now, called “Clustering”, with a better workflow, randomization options and batch operations.

  • improvement: Performance boost for features that are managing modifiers (painting/boolean curves/slope/altitude/border/clipping).

  • improvement: The main particle-list/selection area where all p-systems are located got an overhaul with new handy shortcuts and selection props.

  • improvement: Custom user preset and Biome creation got a rework.

  • improvement: The batch panel now got active sliders.

  • improvement: Better user message delivery system.

  • improvement: “On Creation Options” got a workflow/GUI rework with new settings.

  • new-feature: Replaced “Proxify” "with “Lodify”, a custom universal free LOD system.

  • new-feature: New Point Cloud (beta) Feature.

  • new-feature: In each sub-header, for each feature of Scatter, there’s a new documentation operator, that will show you infos and tips about the concerned feature.

  • new-feature: New custom user biome category.

  • new-feature: New Altitude feature.

  • new-feature: New Slope feature.

  • new-feature: New Border feature.

  • new-feature: New “hide all particles” operator available in the operator search menu.

  • new-feature: New Curve mapping presets/functions.

  • new-feature: Each painting layer have it's own reverse influence ability.

  • new-feature: Upgraded the Boolean Curve system, have full control over the curve falloff.

  • new-feature: The statistic panel got a huge upgrade, it’s now real-time and more precise.

  • Bugfix: Fixed some bugs due to default name data translation if enabled

1.0 28 February 2020

  • improvement: Overall improvements of the UI experience (new color props system, scroll bar, icons, panel organization, buttons).

  • improvement: Better grooming tools.

  • improvement: Material optimization when Scatter models are appended (material instancing not support by blender appending).

  • improvement: Rework of assets and materials from the current biome library.

  • improvement: Added support for batch rename, delete, redraw, select/deselect all.

  • improvement: Support for multiple scenes workflows.

  • new-feature: New particle Scale slider.

  • new-feature: Added 4 new Scattering Presets (1 new simple blue preset and 3 new black presets dedicated for scattering small object like Assets from Grass Essentials for example)

  • new-feature: Added 1 New fresh-cut lawn biome (+3 new winter biomes if you missed the Christmas special event).

  • new-feature: Added 10 Materials in the manager, handy for quickly assigning ground materials to the target terrain.

  • new-feature: New Biome manager categories, choose what you'd like to see between an AIO, layers, material, assets, or everything.

  • new-feature: New Biome manager hides/lower display percentage/toggle proxy on creation options.

  • new-feature: The old Proxy system of Scatter is now a standalone universal addon called "Proxify".

  • new-feature: New Statistic feature.

  • new-feature: custom Preset and Biome Creation.

  • new-feature: New Terrain displacmeent tools, easily use or generate terrain using a heightmap, get a clean border in a few clicks, or add procedural noises easily.

  • new-feature: Better Viewport particle position accuracy. that also give accurate refresh when moving a boolean curve or camera that is clipping/culling the particles.

  • new-feature: New extra tools for quickly batch changing the selected object origin.

  • new-feature: Added new (batch) multiply or divide count by a custom number

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artwork by Mo-Ma Design