I'm Sam — a passionate and technical Game Designer and Developer with a Master's in Games and Playable Media from UC Santa Cruz. I've created numerous indie games as the founder and creative lead of my studio, unSAME, with releases on itch.io and Steam!
Below are some of my proudest projects that I've either created or significantly contributed to. Thanks for checking out my work!
Email: samfenggames@gmail.com
A 3d tactical seagull action game about pooping on people
My Master's capstone project. Developed over 7 months with a team of 7 students, with a planned release in late 2025.
🕹️ Unreal Engine 5
A juicy puzzle game about positioning all the plugs so they fit in the outlets
Originally a class project, I continued development after the trailer garnered significant attention. Developed over 5 months with a team of 3, with a planned release in September 2025.
🕹️ Godot 4
A 3D Action Dress-up game about kicking other models off the runway
Developed solo over 3 months and continuously updated after receiving multiple student awards and nominations.
🕹️ Unreal Engine 4 & 5
AAA 3D Action Rogue-Like featuring a modular weapon system.
My undergraduate capstone project. Developed over 6 months with a team of 8 students.
🕹️ Unreal Engine 5
An arcade-style point-and-click game about unrolling sushi ingredients.
Developed in 2 weeks using Godot 3
A one-tap endless arcade mobile game about dropping sauce on food.
Developed over 3 months using Godot 3
A narrative-driven adventure game about experiencing loneliness.
Developed in 2 weeks using Unreal Engine 5
My desktop software Corner Companion
My game Runway was physically released by Super Rare in the Super Rare Mixtape Vol. 2
My game Runway showcasing at the UCSC queer fashion show
Email: samfenggames@gmail.com