Bloxels allow students to design their own video game using the board and cubes. Certain blocks tell the computer or program what you want it to create. They combine all the images they create to design and play their very own game.
This is a robot construction kit that utilizes blocks or cubes to build robots. The cubes all stack together. There are outputs, sense, and think cubelets.
These are basically snap circuits. There are several parts with certain properties and students connect them together to create a working system. They are extremely easy to use and introduce students to circuitry. It is not very sturdy, so you do have to watch that they are somewhat careful, but they really can't screw it up because they won't connect if the students have them turned the wrong way or the "bit" isn't meant to work how they want it to.
These are just fun. Makey Makey allows students to replace keys on their computer with other objects. You basically just plug it into your computer and then connect it to whatever you want to use. You have to watch the video. I knew a lot of what it did, but after watching the video I am super excited to have this for our kids. Great for PE classes!
These are amazing tools for presentations and web conferencing. The TV can be moved throughout the building and checked out. The neat feature is that they are Chromebook friendly (very hard to find). The students can Bluetooth in with their computer and present whatever they are working on. It works like a Smart Board and allows students to annotate anything they pull up on the screen. You can broadcast anything you find on the internet or have on your computer as well.
These are very tiny robots that the students control with color and lines. It is a type of coding introduction that allows students to "tell" the ozobot where to go and what to do using patterns and color. We have a classroom set of Ozobots and it comes with a teacher's guide and several project templates. The ozobots are intended to introduce coding and robotics to the students. It is a great tool for problem solving skills and other STEM projects.
This is a standalone device that allows students to experience the world of Virtual Reality. We have two types of VR stand alone devices, Oculus Go and Lenovo Mirage.
These are for teacher demonstration and student practice. We have 12 total and they are intended to serve two students at a time. They are primarily for Science, but have programs for Math, Art and Technical classes. As new systems roll out for History or other subjects we will get them. They are also computers. You can do anything on them that you could do on a regular computer.