I am primarily a character artist for games, designing and modelling characters in both 2D and 3D, however I also have experience in style development, environment design and modelling as well as UI design.
Unreal Engine
Unity
Clip Studio Paint
Maya
3DS Max
Zbrush
Photoshop
Substance Painter
Protools
Genre: Family Friendly, Australian, 3D platformer
Description: TumbleTail is a fun, stylised 3D platformer based on Australian themes and culture. You take on the role of the responsible older sister Tilly to a troublesome younger brother, who has run off lost into the Australian bush on his own dangerous adventure. Leaving rubbish and havoc wherever he goes, it is now up to you to find clues to his whereabouts, and explore the Australian landscape to bring him home.
Role: Concept Artist, Associate Producer, UI Designer and 3D Artist for 6 months
2D Design and 3D Model
Description: Original game ready character and vehicle designed in Clip Studio Paint, modelled, unwrapped, rigged and rendered in Maya and textured in Substance Painter.