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Rubik's Cube by Logic
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Rubik's Cube
1 . Introduction
2. Cube parts
3. Movements
Rotations
Standard rotations
Inner rotations
Parallel rotations
4. Back and Forth
5. Go, Swap and Back
Exemples of Go, Swap and Back
Swap and orient
6. Frey and Singmaster's strategy
6.a. Making the cross
6.b. Solving 3 corners of the 1st layer
6.c. Solving 3 edges of the 2nd layer
7. A bit about cycles
8. Solving the edges of the last layer
9. Commutators and Conjugates (That's all you need!)
Commutators exercises
Conjugates
10. Solving the last 5 corners
Strategy to twist (1)
Strategy to twist (2)
11. References
Rubik's Revenge and beyond
Solving Big Cubes by Logic
1. Introduction
2. Big cubes' structure
3. Movement notation
4. Solution strategy
4.a. Solving the first face centers
4.b. Solving the edges of 3 sides in the first layer
4.c. Solving the centers of 3 side faces
4.d. Solving the centers of the last 2 faces
4.e. Solving the remaining edges of the first layer
4.f. Solving up to 3 corners of the first layer and leaving one “free”
4.g. Solving the edges of the middle layers by means of the “free column”
4.h. Solving the center edges of the remaining borders
4.i. Solving the remaining 5 corners
4.j. Solving the last edges
4.k. Solving the parity errors
5. References
Parity Errors
1. Introduction
2. Case 1: PLL Parity Error (permutation of edge pairs)
3. Case 2: PLL Parity Error (2-corner permutation)
4. Case 4: OLL Parity Error (misorientation of two edges)
4. Case 4 (Part 2)
5. Interested in Speedcubing?
6. References
Commutators and Conjugates
Virtual Cubes
2x2x2
3x3x3
4x4x4
5x5x5
6x6x6
7x7x7
WCA notations
Nice links
Brazilian version
Rubik's Cube by Logic
Notações WCA
It includes both the old and current system of notations.
WCA 2x2x2
WCA 3x3x3
WCA 4x4x4
WCA 5x5x5
WCA 6x6x6
WCA 7x7x7
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