The Dishonored Tarot Deck, in addition to being used to play Game of Nancy, was intended to have an application as a divination deck.
And while the Dishonored deck is designed to resemble the traditional tarot, it deviates from a tarot deck both in the naming of the Major and Minor Arcana and in the cards' positions within the deck. These changes didn't connect with tarot readers or the players of Dishonored.
"... there’s a big difference between procedural narration and story. The plot that’s generated by the systems in these games, to me, is nothing without the effective expression of that plot in emotional terms. Stat boxes and rudimentary graphics simply don’t carry the emotional gravitas of well-written prose, striking illustrations, and evocative voice over.
The plot must be shown to have meaning for the characters involved in that plot. And the expression of the meaning must pluck at the heartstrings." LoreKeeper, Edwin McRae
Mixed Emotions is a powerful tool that helps you take advantage of the inner guidance system you were born with.
After the first edition of Mixed Emotions was published, people came up with creative new ways to use the cards. Some of the most interesting ideas come from social workers, school counselors, speakers, teachers, and bereavement counselors who use the cards in their work.
After reading an article on, "Finding Your Niche" I found a relationship between magic, card games, music and gaming through Tarot. While in this day we associate Tarot with divination, it actually started as a trick taking, bet making strategy card game.
Reading Tarot: How a Stack of Playing Cards Became Tools for Rumination
Mage: The Ascension Tarot is one of the first "game" tarot decks I have been able to find.
How Games Marketing Invented Toxic Gamer Culture - How early marketing campaigns for online gaming platforms suggested toxicity isn't a bug, it's a feature!
"I’ve found that most who approach the Tarot and Cartomancy genre don’t really understand it and view it as a “card game”. Which is where most fail as their personal take on it doesn’t reflect what the practitioners believe or want. Most tarot applications end up creating a simulator of having a real deck of cards instead if just embracing the digital realm fully and focusing on the benefits it has over any printed deck of cards.
Because a simulation will never be better than the real thing, they fail. Why bother when you can use a real deck of cards?
Another pitfall is to focus on the visuals, graphics, simple ux, etc. with no thought given to the actual tool and what it is used for. It has been easier for me because I started with Tarot and just happened to be a software developer who got frustrated with the many bad attempts at doing digital tarot. So I wrote my own.
The vast majority I’ve seen have been written by developers who thought they saw a niche they could add something to without really understanding it - or they have been hired by someone who doesn’t understand software but knows tarot." - PhutureMe
I believe the answer to the above problem lies in Signifiers, not affordances. Furthermore, I found very few Official, not Fan Made, video game themed decks even though Tarot started out as a game.
The Mage