Candellum
Unreal 5, Blueprint, C++
Unreal 5, Blueprint, C++
Team (18 members)
Artists : Enzo CHEVALIER, Clément CAMPARGUE, Eugène CAUBEL, Ronan LE GOUBEY, Benjamin AUBERT, Etienne SACHOT
Gameplay programmers : Maxens HARAMBURU, Raphaël TAN
Programmers : Bruno GOMES, Laurent LIN
Game Designers : Isaac MENARD, Jérôme THIL, Maxwel SOARES
Sound Designers : Stanislas D'ARNOUX DE FLEURY, Pierre CADY
Producers : Eva MARTINELLO, Mattéo GOMEZ
Marketing : Yuvraj SINGH
Engine
Unreal Engine 5 (Blueprint, C++)
Platform
PS4, Windows
Genre
Hack n Slash
Main things I did
Code
Character Movement
Camera ( Following, Rail system, Editor tools )
Combat ( Animation system )
UI (Menus, Controller Navigation, Localisation)
Optimisation (Pooling, Shaders, World Partitioning, Profiling)
Description
Play as a candle warrior fighting to keep your flame alive in a world where fire means life and death.
Steal wax from enemies to survive, wield your flame tactically in intense hack-and-slash combat, and uncover the dark secrets of a dormant wax factory filled with danger.
UI
Boss