Projects
Academic Projects:
Project Jerboa
Producer, Gameplay Programmer, & Level Designer | Game Dev II, RPI | Jan - Apr 2024
A physics-based puzzle platformer about a telekinetic Jerboa escaping a mysterious facility. Made in Godot 4 for Game Development II at RPI. Winner of the "Excellence in Game Design" and nominee of the "Grand Prize" award at RPI's annual game showcase, GameFest 2024.
Designed and implemented 30+ distinct levels with a focus on hands-on learning and a steady difficulty curve.
Using run-in editor scripts, programmed various easily modifiable physics-based level mechanics.
Experimented extensively with movement curves, jump curves, and other platforming conventions to ensure a smooth game feel.
Managed agile development as project producer, overseeing scheduling, biweekly check-ins, and deciding prioritization to ensure a manageable scope.
Communicated regularly with QA and playtesters to iterate on level design, game feel, and affordances.
Chthonic Breakout
Producer & Programmer| Game Dev I, RPI | Oct - Dec 2023
A 3D RTS designed for Game Development I using Unreal Engine 5. Customize and summon various monstrosities to besiege Area 52 and save Cyber Cthulhu.
Led goal-setting and timelines.
Adapted to unexpected setbacks by adjusting schedules dynamically.
Designed and implemented unit AI behavior using Unreal Engine's Behavior Trees.
Created an expandable data management system for modular unit creation.
Took charge of front-end development for researching, spawning, and managing units.
Shedding Scales
Lead Programmer | Game Dev I, RPI | Sep - Oct 2023
A walking/slithering simulator designed over a month and a half in Unity. Based on the prompts "Unconventional Movement," "Fantasy," and "Search for Identity," follow a little snake as it leaves home to on a journey to find a wish-granting dragon.
Collaborated in a team of four to follow the game development cycle and create a complete PC game.
Designed and scripted unique movement mechanics in a 3D space.
Implemented digital 3D and procedural animation.
Flexibly assisted with writing, integration, and visual effects.
Schlorp
Game & UX Designer | Introduction to Game Design | 2023
An artistic analog deck builder where players battle one another to steal cards and mutate into the ultimate creature.
Worked in a team of 5 to collaboratively design an analog game over 4 weeks
Used a power budget and repeated iteration to adjust the balance of varied cards
Assisted with creature art and symbology
Game Jams:
Denny Devourer of Worlds
Lead Programmer & Project Manager | GMTK Game Jam | 2023
A retro-inspired game where you play as an eldritch demon annihilating the heroes who stand in the way of breaking your seal. Based on the theme "Roll Reversal."
Managed a team of 4 to create and implement a unique game concept within a limited time frame.
Set goals and timelines.
Led all Unity programming tasks including enemy behavior, character controls, and scene transitions.
Indiecisive Investigations
Programmer, Narrative Designer, & Writer | GMTK Game Jam | 2022
A DnD-inspired Detective visual novel based on the theme "Roll of the Dice." Inspect evidence and interrogate suspects to pin down the culprit.
Worked as one of 2 programmers in a team of 7 to develop a Unity game from scratch within 48 hours.
Contributed to programming tasks, including game mechanics and UI design.
Wrote the narrative including all dialogue and interactions.
Designed the layout of each scene.