Skills:
Languages:
C++
C
C#
Java
Python
Assembly
Engines + Tools
Unity
Unreal Engine 5
Godot 4
Perforce
Git/GitHub
Interests
Gameplay Programming
Level Design
Graphics Programming
Project Management
Featured Projects:
Producer, Gameplay Programmer, & Level Designer | Game Dev II, RPI | Jan - Apr 2024
A physics-based puzzle platformer about a telekinetic Jerboa escaping a mysterious facility. Made in Godot 4 for Game Development II at RPI. Winner of the "Excellence in Game Design" and nominee of the "Grand Prize" award at RPI's annual game showcase, GameFest 2024.
Designed and implemented 30+ distinct levels with a focus on hands-on learning and a steady difficulty curve.
Using run-in editor scripts, programmed various easily modifiable physics-based level mechanics.
Experimented extensively with movement curves, jump curves, and other platforming conventions to ensure a smooth game feel.
Managed agile development as project producer, overseeing scheduling, biweekly check-ins, and deciding prioritization to ensure a manageable scope.
Communicated regularly with QA and playtesters to iterate on level design, game feel, and affordance.
Producer & Programmer | Game Dev I, RPI | Oct - Dec 2023
A 3D RTS designed for Game Development I using Unreal Engine 5. Customize and summon various monstrosities to besiege Area 52 and save Cyber Cthulhu.
Led goal-setting and timelines.
Adapted to unexpected setbacks by adjusting schedules dynamically.
Designed and implemented unit AI behavior using Unreal Engine's Behavior Trees.
Created an expandable data management system for modular unit creation.
Took charge of front-end development for researching, spawning, and managing units.
Lead Programmer | Game Dev I, RPI | Sep - Oct 2023
A walking/slithering simulator designed over a month and a half in Unity. Based on the prompts "Unconventional Movement," "Fantasy," and "Search for Identity," follow a little snake as it leaves home to on a journey to find a wish-granting dragon.
Collaborated in a team of four to follow the game development cycle and create a complete PC game.
Designed and scripted unique movement mechanics in a 3D space.
Implemented digital 3D and procedural animation.
Flexibly assisted with writing, integration, and visual effects.
Who Am I?
Quien Soy
Hello! I'm Helena, an aspiring game developer studying Computer Science and Games & Simulation Arts & Sciences at Rensselaer Polytechnic Institute. Also known as Reddy, I'm an obsessive manga/webtoon reader.
I've always loved the way games can tell stories, with or without a single word. This passion has led me to explore the nuanced art of game design, driven by a desire to create experiences that resonate emotionally and inspire meaningful connections.
When I'm not working, you can find me playing board games, writing fantasy worlds, and drinking alarming amounts of tea.
Feel free to reach out; I'm always up to discuss the games industry. Just be warned, there may be cookies.
Education
BS Computer Science and Games & Simulation Arts & Sciences (GSAS)
August 2022 - June 2026 (Expected)
Rensselaer Polytechnic Institute