LEON ROZAS
Software Developer
C/C++
C#
GLSL
Java
Python
Verilog
Unity
Unreal Engine 5
Godot 4
Perforce
Git/GitHub/GitLab
Autodesk Maya
Adobe Substance Painter 3D
Graphics Programming
Gameplay Programming
Tools Programming
Producer, Gameplay Programmer, & Level Designer | Game Dev II, RPI | Jan - Apr 2024
A physics-based puzzle platformer about a telekinetic Jerboa escaping a mysterious facility. Made in Godot 4 for Game Development II at RPI. Winner of the "Excellence in Game Design" and nominee of the "Grand Prize" award at RPI's annual game showcase, GameFest 2024.
Diagrammed and implemented 30+ distinct levels with a focus on hands-on learning and a steady difficulty curve.
Using run-in-editor scripts, programmed easily arrangeable physics-based level mechanics.
Experimented extensively with movement curves, jump curves, and other platforming conventions to ensure a smooth game feel.
Managed agile development as project producer, overseeing scheduling, biweekly check-ins, and deciding prioritization to ensure a manageable scope.
Communicated regularly with QA and playtesters to iterate on level design, game feel, and affordance.
Producer & Programmer | Game Dev I, RPI | Oct - Dec 2023
A 3D RTS designed for Game Development I using Unreal Engine 5. Customize and summon various monstrosities to besiege Area 52 and save Cyber Cthulhu.
Led goal-setting and timelines for the four-member team.
Adapted to unexpected setbacks by adjusting schedules dynamically.
Scripted AI behavior for player and enemy units using Behavior Trees in Unreal Engine.
Created an expandable data management system for modular unit creation, allowing quick game balancing and simple implementation.
Took charge of front-end development for researching, spawning, and managing units.
Lead Programmer | Game Dev I, RPI | Sep - Oct 2023
A walking/slithering simulator designed over a month and a half in Unity. Based on the prompts "Unconventional Movement," "Fantasy," and "Search for Identity," follow a little snake as it leaves home to on a journey to find a wish-granting dragon.
Collaborated in a team of four to follow the game development cycle and create a complete PC game.
Designed and scripted unique movement mechanics in a 3D space.
Implemented digital 3D and procedural animation.
Flexibly assisted with writing, integration, and visual effects.
Hello! I'm Leon, a Software Developer studying Computer Science and Games & Simulation Arts & Sciences at Rensselaer Polytechnic Institute. Also known as Reddy, when I'm not working, you can find me playing board games, writing fantasy worlds, and drinking alarming amounts of tea. I'm currently playing: Final Fantasy VII (the original), Slay the Spire, and Splatoon 3.
I've always loved how games can tell stories, with or without a single word. That love is why I want to help create unique experiences that push the boundaries of what games can be.
Please feel free to contact me; I'm always up to discuss the games industry, open-source software, or anything graphics-related. Just be warned, there may be cookies.
Rensselaer Polytechnic Institute
RPI GameFest 2024:
Excellence in Game Design, Project Jerboa
Nominee for Grand Prize, Project Jerboa
Academic Excellence: A recognition given to the top 2-3% of students in a CS course.
In Computer Organization
In Introductions to Algorithms
In Operating Systems
In Principles of Software
In Programming Languages