Royals Knights is a control deck focused on keeping the board clear. Using King Drasil_7D6 effect to reduce the play cost of your Royal Knights, this is what is commonly called a "MegaZoo" deck, allowing you to play very powerful Digimon without the need to evolve. Those Digimon have multiple effects, and you will always have a fresh play experience with the toolbox this deck has.
You like having a Digimon for each situation.
You like control.
Getting rewarded for playing correctly.
You like hitting with a bunch of giant beaters on the same turn.
You love Royal Knights from the lore.
You want a cookie cutter deck.
You don't like having to think too much, just want to smash face.
You want a fast deck.
Miss plays can cost you the game, even the minor ones.
You don't like being stopped by flood gates.
Play cost reducer blockers (Psychemon BT8-071, Solarmon ST12-03 Chikurimon ST13-08): The lowest play cost Royal Knight is 7 memory. And this only goes up, up to 15 memory. Without the access to the "discount" from King Drasil_7D6 you will give too much memory to the opponent every turn. However, there are some techs that can help with that.
<Raid>: Being able to attack your unsuspended Royal Knights and deleting them makes it harder for you to collect different names on the breeding area.Â
Effect play blockers (Crimson Blaze BT8-097, Pillomon BT9-033, Pomumon BT9-047): This slows you down instead of making you unable to forward your game plan. Crimson Blaze is just for a turn, and the two rookies are easy to remove. However, sometimes that one turn makes a lot of difference. Always keep those in mind when playing against those colors.