The Robot is displayed with any cosmetics the Player has equipped.
The Difficulty Select Buttons start a Run at the chosen difficulty.
The How to Play Button takes players to a tutorial screen.
The Workshop Button takes players to the Workshop Menu, where they can purchase Robot cosmetics.
The Coin Pouch displays how many Reward Coins the player has to spend in the Workshop.
The longer you run, the more rewards you get!
Beware! The longer you run, the faster you go. You'll have to be quick!
Keep an eye on the Course ahead and watch out for patterns!
Only one Action can be performed at a time
There are 4 Actions; One for each Obstacle type
When the Robot approaches an Obstacle, it automatically attempts to perform the Current Action.
If the correct Action is performed, the Robot traverses the Obstacle and continues the Course.
If an incorrect Action is performed (or if no Action is performed), a failure animation plays and the Run ends.
Jump Obstacles require the Jump Action.
An incorrect Action causes the Robot to trip on the Obstacle and fall over.
Crawl Obstacles require the Crawl Action.
An incorrect Action causes the Robot to bump its head on the Obstacle and fall over.
Ladders require the Climb Action.
The Robot can climb up or down, depending on where the Robot starts
The failure animation for an incorrect Action depends which way the Ladder leads:
Up: The Robot runs into the impassible wall and falls over.
Down: The Robot walks off the ledge and falls.
Rock Obstacles require the Smash Action.
An incorrect Action causes the Robot to run into the rock and fall over.
The Current Action is the Action the Robot will attempt to perform upon reaching the next Obstacle.
The Current Action cannot be changed.
The Action Queue displays the Actions that the Robot will perform in order from left to right.
The Next Action Slot holds the Action the Robot will perform once the Current Action is complete.
When the Next Action becomes the Current Action, everything in the Action Queue moves left to fill the empty space.
Action Slots hold Actions or Functions placed by the player.
Actions automatically fill the left-most empty Action Slot, including the Next Action Slot.
If all Action Slots are filled, the new Action overwrites the specific Action Slot where it was dragged
Actions can be removed from Action Slots. Doing so causes any subsequent Actions in the Action Queue to move left to fill the empty space.
Drag Actions to the Action Queue
You can add the same Action to the Action Queue multiple times
Once 1-4 Actions have been placed, press the green Play Button to start the Run
There must be at least one Action in the Action Queue to start the Run
Watch as the Robot runs the Course using the Actions you input
Course auto-scrolls from right to left
Robot always stays in the left area of the screen
Add more Actions to the Action Queue for upcoming Obstacles
The Robot runs faster the longer it goes, so you'll have to think ahead and be fast!
Drag a Function to the Action Queue
Functions in the Action Queue behave the same as Actions.
Functions perform their Function Actions one at a time, in order from left to right.
A Function must complete all of its Function Actions before the Next Action from the Action Queue can begin.
Drag a Flexible Function Action from the Flexible Function Menu to a Flexible Function Action Slot
Actions in Flexible Function Action Slots behave the same as Actions in the Action Queue
Flexible Function Actions cannot be placed in the Action Queue
When at least two Flexible Function Actions have been placed, drag the Editable Function onto the Action Queue
Remember: Editable Functions cannot be customized while they are in the Action Queue!
Medium & Hard Only
Functions can hold 2-4 Function Actions
Only one Function Action can be performed at a time
Functions Actions are performed in order from left to right
A Function must complete all of its Function Actions before the Next Action from the Action Queue can begin
Hard Only
Can be customized by dragging Flexible Function Actions from the Flexible Function Menu
Indicated by the dotted white outline
A Flexible Function becomes locked and cannot be customized if it is currently in the Action Queue
Indicated by the solid gray outline
After the Robot's failure animation plays, players see the Reward Screen
The Run time is compared to their best Run time. If the new Run time is longer than their best, they are rewarded for achieving a new record.
Animation shows Reward Coins being added to Player Bank
Number of Reward Coins are calculated based on the total Run time
Easy: [1 second = 1 Coin]
Medium: [1 second = 2 Coin]
Hard: [1 second = 3 Coin]
After Reward Animation finishes 3 buttons appear
Retry: Starts a new Run at the same difficulty
Workshop: Takes players to the Workshop menu where they can spend the Reward Coins on Robot cosmetics
Main Menu: Returns players to the Main Menu
Cosmetics can only be purchased with Reward Coins.
Reward Coins can only be earned by completing Runs.