In my second year of college I decided to dedicate a whole project to creating a level inside Unreal Engine using asset packs found online. The projects theme was "Story telling" so I decided to make a level that would develop a story as the player traversed the level, the plan was to have aspects of the level change as time went on, for example windows would break and wooden walls would rot to show that time had passed. Despite not having enough time to create the story telling aspect of the project, I still managed to create an outside and inside level of this project that had beautiful features such as a spinning windmill and volumetric clouds. An important part of finishing a project is writing down your mistakes in a project, what went well and what could have been improved. Noting down what could have been improved is important for future projects as it makes sure that the developer does not make the same mistakes twice. I wish in this project I focused more on finishing the town apposed to little and unimportant details such as story writing when it isn't the main focus of the project.
The second major project I made at West Suffolk College was a multiplayer survival party game that I made in my second year for my final major project. the project was called "Break Faith" and it was entirely made of voxels and was set on Mars. The game was a survival party game where the players would complete a series of minigames to ensure that they wouldn't all fail where at the same time players would slowly turn against each other as the game went on, for example , in one minigame a singular player may be told to sabotage the team in order to benefit themselves. This is where the name "Break Faith" comes from. Unfortunately all I have left of this project is a couple models and a 1 minute long gameplay video. The video shows off mars in voxel format featuring some physics based boosters that would launch objects and players into the sky, as well as fully functioning multiplayer. I was given a grade of merit for this project.