Excana is a horde, dungeon crawler game created for my 3rd year of university. The game was created in a team of eight, I was one of two programmers.
The game was built using Unreal Engine 5 with Perforce as our source control. We also used Jira to track responsibilities, progress and bugs.
My main role through production was to program the enemy types, as well as the arena functionality.
DirectX 11 Scene
This scene was created as part of my 3rd year coursework at Abertay. It was made using DirectX 11, and showcases a variety of rendering techniques, and allows adjustments to the scene in real time, using an imGui interface.
Features:
Vertex Manipulation Using a Height Map
Water Waves Using Vertex Manipulation and Tessellation
Normal Calculations
Directional, Spot & Point Lights
Specular Lighting
Depth Map Shadows
Bloom Using Compute Shaders
Model Loading
Two In The Chamber
Two In The Chamber, was a 2nd year university project, built for PS5 using Abertay's in-house Skateboard engine, by a team of three.
We used GitHub to ensure we were able to work