I am Adrian Herrero Redden, a programmer currently studying at Abertay University for 'Computer Games Applications Development'. On this site you will find a variety of projects that I have made alone or as a part of a team, within my university studies, or in my own time for fun. I have experience coding with C++ and using Unreal Engine.
AVAILABLE GAMES
Short horror narrative adventure, collect items to progress the narrative and keep the light on to survive...
Team project with Leviathan Games; Made using Unreal blueprints. Developed experience of working on a game within a team, communicating with artists, designers and another programmer.
University Project
C++ point-and-click adventure game using the SFML library. Expanded version of Fishing Simulator: 2023 with improved systems. 3 day demo available for download. Catch fish in the day, interact with the townsfolk at the night, and uncover the mystery.... if you dare...
OTHER CODING PROJECTS
First project in Unreal. Shrink ray for use in a wave survival game based on the "Call Of Duty: Zombies" weapon, the "31-79 JGb215". Shrink enemies and kick them to get kills. Experience coding in C++ with Unreal, and converting blueprints to C++.
University Project
3rd Year professional project, Ultima Thule is an eerie mystery game set on a lighthouse island in Scotland. In this project I worked as one of two programmers to create a variety of different systems. The player must keep the lighthouse turned on by refilling it regularly and uncover clues to find out what has happened on the island all while a variety of spooky events occur around them.
(3 day demo available for now. Currently reworking some outdated systems before progressing.) Improved and expanded version of the previously released "Fishing Simulator: 2023". Short point-and-click game about going fishing at the local dam, and uncovering the mysteries behind it (Should you choose to). Variety of locations to travel between in the town, characters to speak to, and fetch-quest style objectives that can be completed each night. Coded in C++ using SFML and a basic framework provided by Abertay.
C++ coded physic based platformer using SFML and a basic framework provided by Abertay. Use your trusty rocket launcher to propel yourself up the levels. Takes inspiration from games like Jump King and Getting Over It. Shoot the rocket launcher at your feet to be propelled in the appropriate direction based on where you stand in relation to the explosion source.
C++ game coded using SFML and a basic framework provided by Abertay. First attempt at coding a game out-with university projects. Outdated game that has since been updated with better systems and gameplay in "Fishing Simulator: Deluxe Edition". Point and click horror game about going fishing at a dam where something sinister is going on behind the scenes.